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menu.go
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menu.go
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package input
import (
"github.com/aretext/aretext/menu"
"github.com/aretext/aretext/state"
)
func menuItems(ctx Context) []menu.Item {
// These items are available from both normal and visual mode.
items := []menu.Item{
{
Name: "quit",
Aliases: []string{"q"},
Action: func(s *state.EditorState) {
abortMsg := `Document has unsaved changes. Either save them ("force save") or quit without saving ("force quit")`
state.AbortIfUnsavedChanges(s, abortMsg, state.Quit)
},
},
{
Name: "force quit",
Aliases: []string{"q!"},
Action: state.Quit,
},
{
Name: "new document",
Action: ShowNewDocumentTextField,
},
{
Name: "move or rename document",
Action: ShowMoveOrRenameDocumentTextField,
},
{
Name: "save document",
Aliases: []string{"s", "w"},
Action: func(s *state.EditorState) {
state.AbortIfFileChanged(s, state.SaveDocument)
},
},
{
Name: "save document and quit",
Aliases: []string{"sq", "wq", "x"},
Action: func(s *state.EditorState) {
state.AbortIfFileChanged(s, func(s *state.EditorState) {
state.SaveDocument(s)
state.Quit(s)
})
},
},
{
Name: "force save document",
Aliases: []string{"s!", "w!"},
Action: state.SaveDocument,
},
{
Name: "force save document and quit",
Aliases: []string{"sq!", "wq!"},
Action: func(s *state.EditorState) {
state.SaveDocument(s)
state.Quit(s)
},
},
{
Name: "force reload",
Aliases: []string{"r!"},
Action: state.ReloadDocument,
},
{
Name: "find and open",
Aliases: []string{"f"},
Action: func(s *state.EditorState) {
state.AbortIfUnsavedChanges(s, state.DefaultUnsavedChangesAbortMsg, ShowFileMenu(ctx))
},
},
{
Name: "open previous document",
Aliases: []string{"p"},
Action: func(s *state.EditorState) {
state.AbortIfUnsavedChanges(s, state.DefaultUnsavedChangesAbortMsg, state.LoadPrevDocument)
},
},
{
Name: "open next document",
Aliases: []string{"n"},
Action: func(s *state.EditorState) {
state.AbortIfUnsavedChanges(s, state.DefaultUnsavedChangesAbortMsg, state.LoadNextDocument)
},
},
{
Name: "child directory",
Aliases: []string{"cd"},
Action: func(s *state.EditorState) {
state.ShowChildDirsMenu(s, ctx.DirPatternsToHide)
},
},
{
Name: "parent directory",
Aliases: []string{"pd"},
Action: state.ShowParentDirsMenu,
},
{
Name: "toggle show tabs",
Aliases: []string{"ta"},
Action: state.ToggleShowTabs,
},
{
Name: "toggle show spaces",
Aliases: []string{"sp"},
Action: state.ToggleShowSpaces,
},
{
Name: "toggle tab expand",
Aliases: []string{"te"},
Action: state.ToggleTabExpand,
},
{
Name: "toggle line numbers",
Aliases: []string{"nu"},
Action: state.ToggleShowLineNumbers,
},
{
Name: "toggle line number mode (relative/absolute)",
Aliases: []string{"nur"},
Action: state.ToggleLineNumberMode,
},
{
Name: "toggle auto-indent",
Aliases: []string{"ai"},
Action: state.ToggleAutoIndent,
},
}
// User-defined macros are available only in normal mode, not visual mode.
// This avoids problematic states where a macro gets recorded in one mode
// and executed in another.
if ctx.InputMode == state.InputModeNormal {
items = append(items, []menu.Item{
{
Name: "start/stop recording macro",
Aliases: []string{"m"},
Action: state.ToggleUserMacroRecording,
},
{
Name: "replay macro",
Aliases: []string{"r"},
Action: state.ReplayRecordedUserMacro,
},
}...)
}
return items
}