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FormRelevantItemRefinement.cs
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FormRelevantItemRefinement.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace Rawr
{
public partial class FormRelevantItemRefinement : Form
{
//_relevantItemTypes is used to carry info on which types
// are utilized by the class period (as listed in instance.RelevantItemTypes)
static private List<ItemType> _relevantItemTypes = null;
//_RelevantItemTypes is a static piece of data which determines which item
// types are being selected for use (have their boxes checked) Right Now.
static private List<ItemType> _RelevantItemTypes = null;
//lists all the checkboxes in the form (used to track the types of items)
private List<System.Windows.Forms.CheckBox> checkBoxes = new List<CheckBox>();
public FormRelevantItemRefinement(Object Sender)
{
InitializeComponent();
updateBoxes();
checkBoxes.Add(this.checkBoxPlateArmor);
checkBoxes.Add(this.checkBoxMailArmor);
checkBoxes.Add(this.checkBoxLeatherArmor);
checkBoxes.Add(this.checkBoxClothArmor);
checkBoxes.Add(this.checkBoxDagger);
checkBoxes.Add(this.checkBoxFistWeapon);
checkBoxes.Add(this.checkBoxOneHandedAxe);
checkBoxes.Add(this.checkBoxOneHandedMace);
checkBoxes.Add(this.checkBoxOneHandedSword);
checkBoxes.Add(this.checkBoxStaff);
checkBoxes.Add(this.checkBoxPolearm);
checkBoxes.Add(this.checkBoxTwoHandedAxe);
checkBoxes.Add(this.checkBoxTwoHandedMace);
checkBoxes.Add(this.checkBoxTwoHandedSword);
checkBoxes.Add(this.checkBoxBow);
checkBoxes.Add(this.checkBoxCrossbow);
checkBoxes.Add(this.checkBoxGun);
checkBoxes.Add(this.checkBoxThrown);
checkBoxes.Add(this.checkBoxRelic);
checkBoxes.Add(this.checkBoxWand);
checkBoxes.Add(this.checkBoxShield);
checkBoxes.Add(this.checkBoxMisc);
}
public void resetLists()
{
_relevantItemTypes = null;
uncheckCheckBox();
disableCheckBox();
}
public void updateBoxes()
{
if (_relevantItemTypes == null)
{
_relevantItemTypes = Calculations.Instance.RelevantItemTypes;
}
_RelevantItemTypes = ItemFilter.GetRelevantItemTypesList(Calculations.Instance);
foreach (CheckBox box in checkBoxes)
{
if (box.Equals(checkBoxRelic))
{
box.Enabled = _relevantItemTypes.Contains(ItemType.Libram) || _relevantItemTypes.Contains(ItemType.Idol)
|| _relevantItemTypes.Contains(ItemType.Totem) || _relevantItemTypes.Contains(ItemType.Sigil);
box.Checked = _RelevantItemTypes.Contains(ItemType.Libram) || _RelevantItemTypes.Contains(ItemType.Idol)
|| _RelevantItemTypes.Contains(ItemType.Totem) || _RelevantItemTypes.Contains(ItemType.Sigil);
}
else
{
box.Enabled = _relevantItemTypes.Contains((ItemType)box.Tag);
box.Checked = _RelevantItemTypes.Contains((ItemType)box.Tag);
}
}
}
private void OKButton_Click(object sender, EventArgs e)
{
_RelevantItemTypes.Clear();
if (_relevantItemTypes == null)
{
_relevantItemTypes = Calculations.Instance.RelevantItemTypes;
}
foreach (CheckBox box in checkBoxes)
{
if (box.Checked && box.Enabled)
{
if (box.Equals(checkBoxRelic))
{
if (_relevantItemTypes.Contains(ItemType.Libram)) _RelevantItemTypes.Add(ItemType.Libram);
if (_relevantItemTypes.Contains(ItemType.Totem)) _RelevantItemTypes.Add(ItemType.Totem);
if (_relevantItemTypes.Contains(ItemType.Idol)) _RelevantItemTypes.Add(ItemType.Idol);
if (_relevantItemTypes.Contains(ItemType.Sigil)) _RelevantItemTypes.Add(ItemType.Sigil);
}
else
{
_RelevantItemTypes.Add((ItemType)box.Tag);
}
}
}
ItemCache.OnItemsChanged();
}
private void CancelButton_Click(object sender, EventArgs e)
{
this.uncheckCheckBox();
//it's a wash, ignore everything and make sure nothing stays checked
}
private void uncheckCheckBox()
{
foreach (CheckBox box in checkBoxes)
{
box.Checked = false;
}
}
private void disableCheckBox()
{
foreach (CheckBox box in checkBoxes)
{
box.Enabled = false;
}
}
}
}