/
Server.go
187 lines (159 loc) · 4.98 KB
/
Server.go
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package peer
import (
"context"
"fmt"
"math/rand"
"net"
"github.com/Gskartwii/roblox-dissector/datamodel"
"github.com/olebedev/emitter"
)
// ServerClient represents a local server's connection to a remote
// client
// TODO: Filtering?
type ServerClient struct {
PacketLogicHandler
Server *CustomServer
Address *net.UDPAddr
Player *datamodel.Instance
// Index is the player's index within the server.
// Among other things, it is used in the determining the player's name
// (i.e. Player1, Player2, etc.)
Index int
replicatedInstances []*ReplicationContainer
handlingChild *datamodel.Instance
handlingProp handledChange
handlingEvent handledChange
handlingRemoval *datamodel.Instance
}
// CustomServer is custom implementation of a Roblox server
type CustomServer struct {
Context *CommunicationContext
Connection *net.UDPConn
Clients map[string]*ServerClient
ClientEmitter *emitter.Emitter
Address *net.UDPAddr
GUID uint64
Schema *NetworkSchema
InstanceDictionary *datamodel.InstanceDictionary
RunningContext context.Context
PlayerIndex int
}
// ReadPacket processes a UDP packet sent by the client
// Its first argument is a byte slice containing the UDP payload
func (client *ServerClient) ReadPacket(buf []byte) {
layers := &PacketLayers{
Root: RootLayer{
Source: client.Address,
Destination: client.Server.Address,
FromClient: true,
},
}
client.ConnectedPeer.ReadPacket(buf, layers)
}
func (client *ServerClient) createWriter() {
client.Output.On("udp", func(e *emitter.Event) {
num, err := client.Connection.WriteToUDP(e.Args[0].([]byte), client.Address)
if err != nil {
fmt.Printf("Wrote %d bytes, err: %s\n", num, err.Error())
}
}, emitter.Void)
client.DefaultPacketWriter.LayerEmitter.On("*", func(e *emitter.Event) {
e.Args[0].(*PacketLayers).Root = RootLayer{
FromServer: true,
Logger: nil,
Source: client.Server.Address,
Destination: client.Address,
}
}, emitter.Void)
}
func (client *ServerClient) init() {
client.bindDefaultHandlers()
// Write to server's connection
client.Connection = client.Server.Connection
client.createWriter()
client.Connected = true
client.startAcker()
}
func newServerClient(clientAddr *net.UDPAddr, server *CustomServer, context *CommunicationContext) *ServerClient {
newContext := &CommunicationContext{
InstancesByReference: context.InstancesByReference,
DataModel: context.DataModel,
NetworkSchema: context.NetworkSchema,
InstanceTopScope: context.InstanceTopScope,
}
server.PlayerIndex++
newClient := &ServerClient{
PacketLogicHandler: newPacketLogicHandler(server.RunningContext, newContext, true),
Server: server,
Address: clientAddr,
Index: server.PlayerIndex,
}
return newClient
}
func (myServer *CustomServer) bindToDisconnection(client *ServerClient) {
// HACK: gets priority in the emitter via Use()
client.GenericEvents.Use("disconnected", func(e *emitter.Event) {
println("server received client disconnection")
delete(myServer.Clients, client.Address.String())
})
}
// Start starts the server's read loop
func (myServer *CustomServer) Start() error {
conn, err := net.ListenUDP("udp", myServer.Address)
if err != nil {
return err
}
myServer.Connection = conn
defer myServer.stop()
buf := make([]byte, 1492)
for {
n, client, err := conn.ReadFromUDP(buf)
if err != nil {
return err
}
select {
case <-myServer.RunningContext.Done():
return myServer.RunningContext.Err()
default:
}
thisClient, ok := myServer.Clients[client.String()]
if !ok {
// always check for offline messages, disconnected peers
// may keep sending packets which must be ignored
if !IsOfflineMessage(buf[:n]) {
continue
}
thisClient = newServerClient(client, myServer, myServer.Context)
myServer.Clients[client.String()] = thisClient
myServer.bindToDisconnection(thisClient)
thisClient.init()
<-myServer.ClientEmitter.Emit("client", thisClient)
}
thisClient.ReadPacket(buf[:n])
}
}
func (myServer *CustomServer) stop() {
for _, client := range myServer.Clients {
client.Disconnect()
}
myServer.Connection.Close()
}
// NewCustomServer initializes a CustomServer
func NewCustomServer(ctx context.Context, port uint16, schema *NetworkSchema, dataModel *datamodel.DataModel, dict *datamodel.InstanceDictionary) (*CustomServer, error) {
server := &CustomServer{Clients: make(map[string]*ServerClient)}
var err error
server.Address, err = net.ResolveUDPAddr("udp", fmt.Sprintf(":%d", port))
if err != nil {
return server, err
}
server.RunningContext = ctx
server.GUID = rand.Uint64()
server.Schema = schema
server.Context = NewCommunicationContext()
server.Context.DataModel = dataModel
server.Context.NetworkSchema = schema
server.InstanceDictionary = dict
server.Context.InstanceTopScope = server.InstanceDictionary.Scope
server.ClientEmitter = emitter.New(0)
return server, nil
}