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Hi, I noticed the 'packages' folder doesn't get added when installing with NuGet on VS 2019.
I should mention Monogame templates don't work with vs2019 and I've had to use 'dotnet new mgdesktopgl' command to create project templates.
Luckily I have VS 2017 and just copied the packages folder from that. Just thought you might want to know
The text was updated successfully, but these errors were encountered:
If you're dotnet new mgdesktopgl, this means you're using .NET Core. Technically, there should be no issue using MonoGame.Aseprite with a .NET Core project, however, MonoGame.Aseprite targets .NET Framework >= 4.6 to ensure compatibility with the main MonoGame release, which still at this moment only has VS2017 support officially without workarounds as you know.
If you're using .NET Core, the \packages\ directory is no longer placed into the root of the project folder. Instead, there is a global nuget directory at %USERPROFILE%\.nuget\packages\ on windows os.
So the full directory for the content pipeline reference dll should be
Hi, I noticed the 'packages' folder doesn't get added when installing with NuGet on VS 2019.
I should mention Monogame templates don't work with vs2019 and I've had to use 'dotnet new mgdesktopgl' command to create project templates.
Luckily I have VS 2017 and just copied the packages folder from that. Just thought you might want to know
The text was updated successfully, but these errors were encountered: