AnimatedSprite.Update(float)
and AnimatedTilemap.Update(float)
both assume milliseconds when it should be seconds
#61
Labels
💥 Breaking Change
This would constitute a breaking change and require a major version release
🐞 Bug
A bug has been identified and need to be fixed.
✅ Status: Closed
This issue or pull request is closed.
Milestone
Description
Both the
AnimatedSprite.Update(float)
andAnimatedTilemap.Update(float)
functions have a parameter that expects the elapsed time in milliseconds. Using milliseconds is not a typical use case for delta time. Generally delta time is done in seconds.Steps to Reproduce
The typical use case will use delta time as total seconds not total milliseconds
Expected Behavior
It would be expected that the animated sprite updates accordingly using the common format of delta time being in seconds.
Actual Behavior
The animated sprite is not updated as expected since it assumes delta time in milliseconds.
Configuration
Not applicable
Other Information
No response
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