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Game Flow & Events
Matthew Kevin Amadeus edited this page Jan 23, 2021
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We have designed the game flow as easy as possible based on the specification given. The specification can be found on this link.
- User will be greeted by a lobby for waiting. Currently, on giving a join message the user will automatically be joined into a game.
- On giving the start message by a player, the game will start.
- Based on the current turn, the players will have their turn for rolling the dice and move.
- After the player has landed on a tile, based on the type there will be a specific action. There are 4 different tiles:
- Property tile, which will spawn a problem for the players to answer.
- Jail tile, which will make the player can't move for 3 turns (ON PROGRESS)
- Free parking tile, which will make the player able to choose any tile to land on that turn.
- Power-up tiles, which gives the player a random power-up.
- The next action relies on the tiles they land on. Details about what should be sent and received are listed more below.
TBA