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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Area2D",
"class": "Hand",
"language": "GDScript",
"path": "res://objects/Hand.gd"
}, {
"base": "Hand",
"class": "PlayerHand",
"language": "GDScript",
"path": "res://objects/PlayerHand/PlayerHand.gd"
} ]
_global_script_class_icons={
"Hand": "",
"PlayerHand": ""
}
[application]
config/name="RPS"
config/description="Rock Paper Scissors: Endless is an arcade-reaction game about rock-paper-scissors."
config/use_custom_user_dir=true
config/icon="res://assets/icon/icon.png"
config/version="0.1.0"
[debug]
gdscript/warnings/enable=false
[display]
window/size/width=576
window/size/height=1024
window/size/test_width=288
window/size/test_height=512
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="keep_width"
[rendering]
environment/default_environment="res://default_env.tres"