/
nodes_logic.py
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/
nodes_logic.py
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from typing import Any, Callable
import webbrowser
import bpy
import blf
from bpy.props import BoolProperty, StringProperty
import arm.logicnode.arm_nodes as arm_nodes
import arm.logicnode.replacement
import arm.logicnode.tree_variables
import arm.logicnode.arm_node_group
import arm.logicnode
import arm.props_traits
import arm.ui_icons as ui_icons
import arm.utils
if arm.is_reload(__name__):
arm_nodes = arm.reload_module(arm_nodes)
arm.logicnode.replacement = arm.reload_module(arm.logicnode.replacement)
arm.logicnode.tree_variables = arm.reload_module(arm.logicnode.tree_variables)
arm.logicnode = arm.reload_module(arm.logicnode)
arm.props_traits = arm.reload_module(arm.props_traits)
ui_icons = arm.reload_module(ui_icons)
arm.utils = arm.reload_module(arm.utils)
else:
arm.enable_reload(__name__)
registered_nodes = []
registered_categories = []
class ArmLogicTree(bpy.types.NodeTree):
"""Logic nodes"""
bl_idname = 'ArmLogicTreeType'
bl_label = 'Logic Node Editor'
bl_icon = 'NODETREE'
def update(self):
pass
class ARM_MT_NodeAddOverride(bpy.types.Menu):
"""
Overrides the `Add node` menu. If called from the logic node
editor, the custom menu is drawn, otherwise the default one is drawn.
TODO: Find a better solution to custom menus, this will conflict
with other add-ons overriding this menu.
"""
bl_idname = "NODE_MT_add"
bl_label = "Add"
bl_translation_context = bpy.app.translations.contexts.operator_default
overridden_menu: bpy.types.Menu = None
overridden_draw: Callable = None
def draw(self, context):
if context.space_data.tree_type == 'ArmLogicTreeType':
layout = self.layout
# Invoke the search
layout.operator_context = "INVOKE_DEFAULT"
layout.operator('arm.node_search', icon="VIEWZOOM")
for category_section in arm_nodes.category_items.values():
layout.separator()
for category in category_section:
safe_category_name = arm.utils.safesrc(category.name.lower())
layout.menu(f'ARM_MT_{safe_category_name}_menu', text=category.name, icon=category.icon)
else:
ARM_MT_NodeAddOverride.overridden_draw(self, context)
class ARM_OT_AddNodeOverride(bpy.types.Operator):
bl_idname = "arm.add_node_override"
bl_label = "Add Node"
bl_property = "type"
bl_options = {'INTERNAL'}
type: StringProperty(name="NodeItem type")
use_transform: BoolProperty(name="Use Transform")
def invoke(self, context, event):
bpy.ops.node.add_node('INVOKE_DEFAULT', type=self.type, use_transform=self.use_transform)
return {'FINISHED'}
@classmethod
def description(cls, context, properties):
"""Show the node's bl_description attribute as a tooltip or, if
it doesn't exist, its docstring."""
nodetype = arm.utils.type_name_to_type(properties.type)
if hasattr(nodetype, 'bl_description'):
return nodetype.bl_description.split('.')[0]
if nodetype.__doc__ is None:
return ""
return nodetype.__doc__.split('.')[0].strip()
@classmethod
def poll(cls, context):
return context.space_data.tree_type == 'ArmLogicTreeType' and context.space_data.edit_tree
def get_category_draw_func(category: arm_nodes.ArmNodeCategory):
def draw_category_menu(self, context):
layout = self.layout
for index, node_section in enumerate(category.node_sections.values()):
if index != 0:
layout.separator()
for node_item in node_section:
op = layout.operator("arm.add_node_override", text=node_item.label)
op.type = node_item.nodetype
op.use_transform = True
return draw_category_menu
def register_nodes():
global registered_nodes
# Re-register all nodes for now..
if len(registered_nodes) > 0 or len(registered_categories) > 0:
unregister_nodes()
arm.logicnode.init_nodes(subpackages_only=True)
for node_type in arm_nodes.nodes:
# Don't register internal nodes, they are already registered
if not issubclass(node_type, bpy.types.NodeInternal):
registered_nodes.append(node_type)
bpy.utils.register_class(node_type)
# Also add Blender's layout nodes
arm_nodes.add_node(bpy.types.NodeReroute, 'Layout')
arm_nodes.add_node(bpy.types.NodeFrame, 'Layout')
# Generate and register category menus
for category_section in arm_nodes.category_items.values():
for category in category_section:
category.sort_nodes()
safe_category_name = arm.utils.safesrc(category.name.lower())
menu_class = type(f'ARM_MT_{safe_category_name}Menu', (bpy.types.Menu, ), {
'bl_space_type': 'NODE_EDITOR',
'bl_idname': f'ARM_MT_{safe_category_name}_menu',
'bl_label': category.name,
'bl_description': category.description,
'draw': get_category_draw_func(category)
})
registered_categories.append(menu_class)
bpy.utils.register_class(menu_class)
def unregister_nodes():
global registered_nodes, registered_categories
for n in registered_nodes:
if issubclass(n, arm_nodes.ArmLogicTreeNode):
n.on_unregister()
bpy.utils.unregister_class(n)
for c in registered_categories:
bpy.utils.unregister_class(c)
registered_nodes = []
registered_categories = []
class ARM_PT_LogicNodePanel(bpy.types.Panel):
bl_label = 'Armory Logic Node'
bl_idname = 'ARM_PT_LogicNodePanel'
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'UI'
bl_category = 'Armory'
@classmethod
def poll(cls, context):
return context.space_data.tree_type == 'ArmLogicTreeType' and context.space_data.edit_tree
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
if context.active_node is not None and context.active_node.bl_idname.startswith('LN'):
layout.prop(context.active_node, 'arm_watch')
layout.separator()
layout.operator('arm.open_node_documentation', icon='HELP')
column = layout.column(align=True)
column.operator('arm.open_node_python_source', icon='FILE_SCRIPT')
column.operator('arm.open_node_haxe_source', icon_value=ui_icons.get_id("haxe"))
class ArmOpenNodeHaxeSource(bpy.types.Operator):
"""Expose Haxe source"""
bl_idname = 'arm.open_node_haxe_source'
bl_label = 'Open Node Haxe Source'
def execute(self, context):
if context.selected_nodes is not None:
if len(context.selected_nodes) == 1:
if context.selected_nodes[0].bl_idname.startswith('LN'):
name = context.selected_nodes[0].bl_idname[2:]
version = arm.utils.get_last_commit()
if version == '':
version = 'main'
webbrowser.open(f'https://github.com/armory3d/armory/tree/{version}/Sources/armory/logicnode/{name}.hx')
return{'FINISHED'}
class ArmOpenNodePythonSource(bpy.types.Operator):
"""Expose Python source"""
bl_idname = 'arm.open_node_python_source'
bl_label = 'Open Node Python Source'
def execute(self, context):
if context.selected_nodes is not None:
if len(context.selected_nodes) == 1:
node = context.selected_nodes[0]
if node.bl_idname.startswith('LN') and node.arm_version is not None:
version = arm.utils.get_last_commit()
if version == '':
version = 'main'
rel_path = node.__module__.replace('.', '/')
webbrowser.open(f'https://github.com/armory3d/armory/tree/{version}/blender/{rel_path}.py')
return{'FINISHED'}
class ArmOpenNodeWikiEntry(bpy.types.Operator):
"""Open the logic node's documentation in the Armory wiki"""
bl_idname = 'arm.open_node_documentation'
bl_label = 'Open Node Documentation'
def execute(self, context):
if context.selected_nodes is not None:
if len(context.selected_nodes) == 1:
node = context.selected_nodes[0]
if node.bl_idname.startswith('LN') and node.arm_version is not None:
anchor = node.bl_label.lower().replace(" ", "-")
category = arm_nodes.eval_node_category(node)
category_section = arm_nodes.get_category(category).category_section
webbrowser.open(f'https://github.com/armory3d/armory/wiki/reference_{category_section}#{anchor}')
return {'FINISHED'}
class ARM_PT_NodeDevelopment(bpy.types.Panel):
"""Sidebar panel to ease development of logic nodes."""
bl_label = 'Node Development'
bl_idname = 'ARM_PT_NodeDevelopment'
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'UI'
bl_category = 'Armory'
@classmethod
def poll(cls, context):
return context.space_data.tree_type == 'ArmLogicTreeType' and context.space_data.edit_tree
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
node = context.active_node
if node is not None and node.bl_idname.startswith('LN'):
box = layout.box()
box.label(text='Selected Node')
col = box.column(align=True)
self._draw_row(col, 'bl_idname', node.bl_idname)
self._draw_row(col, 'Category', arm_nodes.eval_node_category(node))
self._draw_row(col, 'Section', node.arm_section)
self._draw_row(col, 'Specific Version', node.arm_version)
self._draw_row(col, 'Class Version', node.__class__.arm_version)
self._draw_row(col, 'Is Deprecated', node.arm_is_obsolete)
is_var_node = isinstance(node, arm_nodes.ArmLogicVariableNodeMixin)
self._draw_row(col, 'Is Variable Node', is_var_node)
self._draw_row(col, 'Logic ID', node.arm_logic_id)
if is_var_node:
self._draw_row(col, 'Is Master Node', node.is_master_node)
layout.separator()
layout.operator('arm.node_replace_all')
@staticmethod
def _draw_row(col: bpy.types.UILayout, text: str, val: Any):
split = col.split(factor=0.4)
split.label(text=text)
split.label(text=str(val))
class ARM_OT_ReplaceNodesOperator(bpy.types.Operator):
bl_idname = "arm.node_replace_all"
bl_label = "Replace Deprecated Nodes"
bl_description = "Replace all deprecated nodes in the active node tree"
bl_options = {'REGISTER'}
def execute(self, context):
arm.logicnode.replacement.replace_all()
return {'FINISHED'}
@classmethod
def poll(cls, context):
return context.space_data is not None and context.space_data.type == 'NODE_EDITOR'
class ARM_UL_InterfaceSockets(bpy.types.UIList):
"""UI List of input and output sockets"""
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
socket = item
color = socket.draw_color(context, context.active_node)
if self.layout_type in {'DEFAULT', 'COMPACT'}:
row = layout.row(align=True)
row.template_node_socket(color=color)
row.prop(socket, "display_label", text="", emboss=False, icon_value=icon)
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
layout.template_node_socket(color=color)
class DrawNodeBreadCrumbs():
"""A class to draw node tree breadcrumbs or context path"""
draw_handler = None
@classmethod
def convert_array_to_string(cls, arr):
return ' > '.join(arr)
@classmethod
def draw(cls, context):
if context.space_data.edit_tree and context.space_data.node_tree.bl_idname == "ArmLogicTreeType":
height = context.area.height
path_data = [path.node_tree.name for path in context.space_data.path]
str = cls.convert_array_to_string(path_data)
blf.position(0, 20, height-60, 0)
blf.size(0, 15, 72)
blf.draw(0, str)
@classmethod
def register_draw(cls):
if cls.draw_handler is not None:
cls.unregister_draw()
cls.draw_handler = bpy.types.SpaceNodeEditor.draw_handler_add(cls.draw, tuple([bpy.context]), 'WINDOW', 'POST_PIXEL')
@classmethod
def unregister_draw(cls):
if cls.draw_handler is not None:
bpy.types.SpaceNodeEditor.draw_handler_remove(cls.draw_handler, 'WINDOW')
cls.draw_handler = None
__REG_CLASSES = (
ArmLogicTree,
ArmOpenNodeHaxeSource,
ArmOpenNodePythonSource,
ArmOpenNodeWikiEntry,
ARM_OT_ReplaceNodesOperator,
ARM_MT_NodeAddOverride,
ARM_OT_AddNodeOverride,
ARM_UL_InterfaceSockets,
ARM_PT_LogicNodePanel,
ARM_PT_NodeDevelopment
)
__reg_classes, __unreg_classes = bpy.utils.register_classes_factory(__REG_CLASSES)
def register():
arm.logicnode.arm_nodes.register()
arm.logicnode.arm_sockets.register()
arm.logicnode.arm_node_group.register()
arm.logicnode.tree_variables.register()
ARM_MT_NodeAddOverride.overridden_menu = bpy.types.NODE_MT_add
ARM_MT_NodeAddOverride.overridden_draw = bpy.types.NODE_MT_add.draw
__reg_classes()
arm.logicnode.init_categories()
DrawNodeBreadCrumbs.register_draw()
register_nodes()
def unregister():
unregister_nodes()
DrawNodeBreadCrumbs.unregister_draw()
# Ensure that globals are reset if the addon is enabled again in the same Blender session
arm_nodes.reset_globals()
__unreg_classes()
bpy.utils.register_class(ARM_MT_NodeAddOverride.overridden_menu)
arm.logicnode.tree_variables.unregister()
arm.logicnode.arm_node_group.unregister()
arm.logicnode.arm_sockets.unregister()
arm.logicnode.arm_nodes.unregister()