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TweenFloatNode.hx
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TweenFloatNode.hx
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package armory.logicnode;
import iron.system.Tween;
class TweenFloatNode extends LogicNode {
public var property0:String;
public var anim: TAnim;
public var fromValue:Float = 0.0;
public var toValue:Float = 1.0;
public var duration:Float = 1.0;
public function new(tree:LogicTree) {
super(tree);
}
override function run(from:Int) {
if(from == 0){
if(anim != null){
Tween.stop(anim);
}
fromValue = inputs[2].get();
toValue = inputs[3].get();
duration = inputs[4].get();
var type:Dynamic = Linear;
switch (property0) {
case "Linear":
type = Linear;
case "SineIn":
type = SineIn;
case "SineOut":
type = SineOut;
case "SineInOut":
type = SineInOut;
case "QuadIn":
type = QuadIn;
case "QuadOut":
type = QuadOut;
case "QuadInOut":
type = QuadInOut;
case "CubicIn":
type = CubicIn;
case "CubicOut":
type = CubicOut;
case "CubicInOut":
type = CubicInOut;
case "QuartIn":
type = QuartIn;
case "QuartOut":
type = QuartOut;
case "QuartInOut":
type = QuartInOut;
case "QuintIn":
type = QuintIn;
case "QuintOut":
type = QuintOut;
case "QuintInOut":
type = QuintInOut;
case "ExpoIn":
type = ExpoIn;
case "ExpoOut":
type = ExpoOut;
case "ExpoInOut":
type = ExpoInOut;
case "CircIn":
type = CircIn;
case "CircOut":
type = CircOut;
case "CircInOut":
type = CircInOut;
case "BackIn":
type = BackIn;
case "BackOut":
type = BackOut;
case "BackInOut":
type = BackInOut;
}
anim = Tween.to({
target: this,
props: { fromValue: toValue },
duration: duration,
ease: type,
tick: update,
done: done
});
}
else{
if(anim != null){
Tween.stop(anim);
}
}
runOutput(0);
}
override function get(from: Int): Dynamic {
if(from == 3) return fromValue;
return null;
}
function update() {
runOutput(1);
}
function done() {
runOutput(2);
}
}