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LN_material.py
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LN_material.py
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import bpy
import arm.utils
from arm.logicnode.arm_nodes import *
class MaterialNode(ArmLogicVariableNodeMixin, ArmLogicTreeNode):
"""Stores the given material as a variable."""
bl_idname = 'LNMaterialNode'
bl_label = 'Material'
arm_version = 1
@property
def property0_get(self):
if self.property0 == None:
return ''
if self.property0.name not in bpy.data.materials:
return self.property0.name
return arm.utils.asset_name(bpy.data.materials[self.property0.name])
property0: HaxePointerProperty('property0', name='', type=bpy.types.Material)
def arm_init(self, context):
self.add_output('ArmDynamicSocket', 'Material', is_var=True)
def draw_content(self, context, layout):
layout.prop_search(self, 'property0', bpy.data, 'materials', icon='NONE', text='')
def synchronize_from_master(self, master_node: ArmLogicVariableNodeMixin):
self.property0 = master_node.property0