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Interior Mapping #11

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zauberparacelsus opened this issue Aug 4, 2016 · 3 comments
Closed

Interior Mapping #11

zauberparacelsus opened this issue Aug 4, 2016 · 3 comments
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feature request This issue requests a feature

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@zauberparacelsus
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One rendering feature that the game Watchdogs featured, is that it could render indoor areas behind windows without any actual geometry, instead using a pixel shader to fake the geometry.

This blog post on the Unreal Engine forums highlights the technique: https://forums.unrealengine.com/showthread.php?7444-Watch-Dogs-style-Interior-Mapping-material

@adriansnetlis
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If you can do it in UE4 than you can also do it in Armory as they're both using node-based render system with user control over it. In fact, from what I've seen, Armory features even greater control over rendering system:)

@JeannotLandry
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That would be awesome :) That could really help when making real time architectural walk-through!

@luboslenco luboslenco added the feature request This issue requests a feature label Jan 8, 2017
@luboslenco
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Started with some renderpath docs, coupled with material nodes it should be possible to roll this as a stand-alone add-on.

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