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Is it possible to realize the work of particles (hair) not through volume, but in other ways?
When the "volume" of a particle is distributed along a rectangle, even if the shape of the parent is complex.
Similarly, when the particles are activated on the GPU, the particles flicker or even fail under the parent. I did not find Particles on the GPU in the material configuration, although it was previously.
Is it possible to realize the work of particles (hair) not through volume, but in other ways?
When the "volume" of a particle is distributed along a rectangle, even if the shape of the parent is complex.
Similarly, when the particles are activated on the GPU, the particles flicker or even fail under the parent. I did not find Particles on the GPU in the material configuration, although it was previously.
blendfile
04-test2-trava.zip
Thank you for your work!
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