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server.go
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server.go
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package gearmin
import (
"container/list"
"net"
"strconv"
"sync"
"sync/atomic"
"time"
)
type jobWorkerMap struct {
workers *list.List
jobs *list.List
}
func (m *jobWorkerMap) empty() bool {
return m.workers.Len() == 0 || m.jobs.Len() == 0
}
func (m *jobWorkerMap) asleep() *worker {
for it := m.workers.Front(); it != nil; it = it.Next() {
w := it.Value.(*worker)
if w.status == workerStatusSleep {
return w
}
}
return nil
}
// busy reports whether all jobs are busy.
func (m *jobWorkerMap) busy() bool {
b := true
for it := m.jobs.Front(); it != nil; it = it.Next() {
j := it.Value.(*job)
if !j.Running.Load() {
b = false
break
}
}
return b
}
func (m *jobWorkerMap) addWorker(w *worker) {
for it := m.workers.Front(); it != nil; it = it.Next() {
if it.Value.(*worker).sessionID == w.sessionID {
return
}
}
m.workers.PushBack(w)
}
func (m *jobWorkerMap) removeWorker(sessionID int64) {
for it := m.workers.Front(); it != nil; it = it.Next() {
if it.Value.(*worker).sessionID == sessionID {
m.workers.Remove(it)
return
}
}
}
func (m *jobWorkerMap) addJob(j *job) {
m.jobs.PushBack(j)
}
type Server struct {
// Network listener (TCP).
ln net.Listener
mu sync.Mutex
// Used to deliver requests to the server.
requests chan *event
// Workers indexed by their function names and session identifiers.
workersByFuncName map[string]*jobWorkerMap
workersBySessionID map[int64]*worker
workersMu sync.RWMutex
// Jobs indexed by their handles.
jobsByHandle map[string]*job
jobsMu sync.RWMutex
// Used to generate consecutive session identifiers.
currentSessionID int64
// Used to generate job handles.
jobHandleGenerator
// Used to coordinate graceful shutdown.
quitOnce sync.Once
quit chan struct{}
wg sync.WaitGroup
running bool
}
func NewServerWithAddr(addr string) (*Server, error) {
if addr == "" {
addr = ":4730"
}
ln, err := net.Listen("tcp", addr)
if err != nil {
return nil, err
}
return NewServer(ln), nil
}
func NewServer(ln net.Listener) *Server {
srv := &Server{
ln: ln,
requests: make(chan *event, 100),
workersByFuncName: make(map[string]*jobWorkerMap),
workersBySessionID: make(map[int64]*worker),
jobsByHandle: make(map[string]*job),
quit: make(chan struct{}),
}
srv.serve()
return srv
}
func (s *Server) Addr() *net.TCPAddr {
s.mu.Lock()
defer s.mu.Unlock()
if s.ln == nil {
return nil
}
return s.ln.Addr().(*net.TCPAddr)
}
func (s *Server) serve() {
s.wg.Add(1)
go func() {
defer s.wg.Done()
for {
select {
case e := <-s.requests:
s.processRequest(e)
case <-s.quit:
return
}
}
}()
s.wg.Add(1)
go func() {
defer s.wg.Done()
for {
conn, err := s.ln.Accept()
if err != nil {
select {
case <-s.quit:
return
default:
}
continue
}
session := &session{}
go session.handleConnection(s, conn)
}
}()
s.running = true
}
type JobRequest struct {
FuncName string // Function name.
ID string // Job identifier.
Data []byte // Job data payload.
Background bool // Whether this is a background job.
Callback JobUpdateCallback // Only used by non-background jobs.
}
// Submit a job and receive its handle.
func (s *Server) Submit(r *JobRequest) string {
if r == nil {
return ""
}
j := &job{
Handle: s.jobHandle(),
FuncName: r.FuncName,
ID: r.ID,
Data: r.Data,
CreatedAt: time.Now().UTC(),
Background: r.Background,
Callback: r.Callback,
}
s.handleAddJob(j)
return j.Handle
}
// allocSessionID returns a new session identifier.
func (s *Server) allocSessionID() int64 {
return atomic.AddInt64(&s.currentSessionID, 1)
}
func (s *Server) processRequest(e *event) {
args, sessionID := e.args, e.sessionID
switch e.cmd {
case packetCanDo, packetCanDoTimeout:
w := args.t0.(*worker)
funcName := args.t1.(string)
s.handleCanDo(funcName, w)
case packetCantDo:
funcName := args.t0.(string)
s.handleCantDo(funcName, sessionID)
case packetSetClientId:
w := args.t0.(*worker)
w.id = args.t1.(string)
case packetGrabJobUniq:
e.result <- s.handleGrabJobUniq(sessionID)
case packetPreSleep:
w := args.t0.(*worker)
s.handlePreSleep(w)
case packetWorkData, packetWorkWarning, packetWorkStatus, packetWorkComplete, packetWorkFail, packetWorkException:
s.handleWorkReport(e)
}
}
func (s *Server) handleAddJob(j *job) {
s.jobsMu.Lock()
s.jobsByHandle[j.Handle] = j
s.jobsMu.Unlock()
s.workersMu.Lock()
s.jobWorkerPairs(j.FuncName).addJob(j)
s.wakeUpWorker(j.FuncName)
s.workersMu.Unlock()
}
func (s *Server) handleCanDo(funcName string, w *worker) {
s.workersMu.Lock()
defer s.workersMu.Unlock()
w.canDo[funcName] = struct{}{}
s.jobWorkerPairs(funcName).addWorker(w)
s.workersBySessionID[w.sessionID] = w
}
func (s *Server) handleWorkReport(e *event) {
slice := e.args.t0.([][]byte)
jobHandle := string(slice[0])
j, ok := s.runningJob(jobHandle)
if !ok {
return
}
jobUpdate := JobUpdate{
Handle: jobHandle,
}
switch e.cmd {
case packetWorkData:
jobUpdate.Type = JobUpdateTypeData
jobUpdate.Data = slice[1]
case packetWorkWarning:
jobUpdate.Type = JobUpdateTypeWarning
jobUpdate.Data = slice[1]
case packetWorkStatus:
jobUpdate.Type = JobUpdateTypeStatus
num, _ := strconv.Atoi(string(slice[1]))
den, _ := strconv.Atoi(string(slice[2]))
jobUpdate.Status = [2]int{num, den}
case packetWorkComplete:
jobUpdate.Type = JobUpdateTypeComplete
jobUpdate.Data = slice[1]
s.removeJob(j)
case packetWorkFail:
jobUpdate.Type = JobUpdateTypeFail
s.removeJob(j)
case packetWorkException:
jobUpdate.Type = JobUpdateTypeException
jobUpdate.Data = slice[1]
s.removeJob(j)
}
// Stop here if the job is detached.
if j.Background {
return
}
if j.Callback == nil {
return
}
go j.Callback(jobUpdate)
}
func (s *Server) handleCantDo(funcName string, sessionID int64) {
s.workersMu.Lock()
defer s.workersMu.Unlock()
if jw, ok := s.workersByFuncName[funcName]; ok {
jw.removeWorker(sessionID)
}
delete(s.workersBySessionID[sessionID].canDo, funcName)
}
func (s *Server) handleGrabJobUniq(sessionID int64) *job {
s.workersMu.Lock()
defer s.workersMu.Unlock()
var j *job
if w, ok := s.workersBySessionID[sessionID]; ok {
w.status = workerStatusRunning
j = s.popJob(sessionID)
if j != nil {
j.ProcessedAt = time.Now()
j.ProcessedBy = sessionID
j.Running.Store(true)
w.runningJobsByHandle[j.Handle] = j
} else {
w.status = workerStatusPrepareForSleep
}
}
return j
}
func (s *Server) handlePreSleep(w *worker) {
s.workersMu.Lock()
defer s.workersMu.Unlock()
ww, ok := s.workersBySessionID[w.sessionID]
if !ok {
s.workersBySessionID[w.sessionID] = w
return
}
ww.status = workerStatusSleep
for funcName := range w.canDo {
if s.wakeUpWorker(funcName) {
break
}
}
}
// handleCloseSession removes the worker session given its identifier.
func (s *Server) handleCloseSession(id int64) {
s.workersMu.Lock()
defer s.workersMu.Unlock()
if _, ok := s.workersBySessionID[id]; !ok {
return
}
for _, jw := range s.workersByFuncName {
jw.removeWorker(id)
}
delete(s.workersBySessionID, id)
}
// wakeUpWorker finds and wakes the first sleeping worker for a given function.
func (s *Server) wakeUpWorker(funcName string) bool {
wj, ok := s.workersByFuncName[funcName]
if !ok || wj.empty() || wj.busy() {
return false
}
if w := wj.asleep(); w != nil {
w.wakeUp()
return true
}
return false
}
// runningJob finds a running job by its handle.
func (s *Server) runningJob(handle string) (*job, bool) {
s.jobsMu.RLock()
defer s.jobsMu.RUnlock()
for _, j := range s.jobsByHandle {
if j.Handle == handle && j.Running.Load() {
return j, true
}
}
return nil, false
}
func (s *Server) jobWorkerPairs(funcName string) *jobWorkerMap {
jw, ok := s.workersByFuncName[funcName]
if !ok {
jw = &jobWorkerMap{
workers: list.New(),
jobs: list.New(),
}
s.workersByFuncName[funcName] = jw
}
return jw
}
func (s *Server) popJob(sessionID int64) (j *job) {
for funcName := range s.workersBySessionID[sessionID].canDo {
if wj, ok := s.workersByFuncName[funcName]; ok {
for it := wj.jobs.Front(); it != nil; it = it.Next() {
jtmp := it.Value.(*job)
if jtmp.Running.Load() {
continue
}
j = jtmp
wj.jobs.Remove(it)
return
}
}
}
return
}
func (s *Server) removeJob(j *job) {
s.jobsMu.Lock()
delete(s.jobsByHandle, j.Handle)
s.jobsMu.Unlock()
s.workersMu.Lock()
if w, ok := s.workersBySessionID[j.ProcessedBy]; ok {
delete(w.runningJobsByHandle, j.Handle)
}
s.workersMu.Unlock()
}
func (s *Server) Stop() {
if s == nil {
return
}
s.quitOnce.Do(func() {
if !s.running {
return
}
close(s.quit)
s.ln.Close()
s.wg.Wait()
})
}