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Player.go
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Player.go
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package dataModel
type Player struct {
PlayerId int `json:"playerId"`
Name string `json:"name"`
GameIdentifier string `json:"gameIdentifier"`
MainRoster bool `json:"mainRoster"`
}
type PlayerCore struct {
Name string `json:"name"`
GameIdentifier string `json:"gameIdentifier"`
MainRoster bool `json:"mainRoster"`
}
func (player *PlayerCore) validate(leagueId, teamId, playerId int, teamDao TeamDAO) (bool, string, error) {
return validate(
validateName(player.Name),
validateGameIdentifier(player.GameIdentifier),
player.uniquenessWithExisting(leagueId, playerId, teamDao))
}
func (player *PlayerCore) ValidateNew(leagueId, teamId int, teamDao TeamDAO) (bool, string, error) {
return player.validate(leagueId, teamId, 0, teamDao)
}
func (player *PlayerCore) ValidateEdit(leagueId, teamId, playerId int, teamDao TeamDAO) (bool, string, error) {
return player.validate(leagueId, teamId, playerId, teamDao)
}
func (player PlayerCore) uniqueness(playerId int, players []*Player) (bool, string) {
for _, existingPlayer := range players {
if existingPlayer.GameIdentifier == player.GameIdentifier && existingPlayer.PlayerId != playerId {
return false, PlayerGameIdentifierInUse
}
}
return true, ""
}
func (player *PlayerCore) uniquenessWithExisting(leagueId, playerId int, teamDao TeamDAO) ValidateFunc {
return func(problemDest *string, errorDest *error) bool {
teams, err := teamDao.GetAllTeamsInLeague(leagueId)
if err != nil {
errorDest = &err
return false
}
allPlayers := make([]*Player, 0)
for _, team := range teams {
allPlayers = append(allPlayers, team.Players...)
}
valid, problem := player.uniqueness(playerId, allPlayers)
if !valid {
*problemDest = problem
}
return valid
}
}