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MonitoringClients.hpp
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MonitoringClients.hpp
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// illarionserver - server for the game Illarion
// Copyright 2011 Illarion e.V.
//
// This file is part of illarionserver.
//
// illarionserver is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// illarionserver is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with illarionserver. If not, see <http://www.gnu.org/licenses/>.
#ifndef _CMONITORINGCLIENTS_
#define _CMONITORINGCLIENTS_
#include <list>
#include <iostream>
#include <boost/shared_ptr.hpp>
class BasicServerCommand;
class World;
class Player;
/**
* class which holds all the monitoring clients on the gameserver
* and sends all the important server informations to them
*/
class MonitoringClients {
public:
MonitoringClients(World *world);
~MonitoringClients();
/**
* a new Monitoring client connects to the server
* @param player a pointer to the player which connects with the monitoring client
*/
void clientConnect(Player *player);
/**
* sends a new Command to all the connected clients
* @param command the command which should be sended
*/
void sendCommand(boost::shared_ptr<BasicServerCommand> command);
/**
* function which checks if new commands from clients are arrived and handels them
*/
void CheckClients();
private:
std::list<Player *> client_list;
World *_world; /*< pointer to the gameworld*/
};
#endif //_CMONITORINGCLIENTS_