forked from Illarion-eV/Illarion-Server
-
Notifications
You must be signed in to change notification settings - Fork 0
/
playersave.hpp
35 lines (28 loc) · 1.04 KB
/
playersave.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
// illarionserver - server for the game Illarion
// Copyright 2011 Illarion e.V.
//
// This file is part of illarionserver.
//
// illarionserver is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// illarionserver is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with illarionserver. If not, see <http://www.gnu.org/licenses/>.
#ifndef __playersave_hh
#define __playersave_hh
#include "tvector.hpp"
#include <map>
#include <string>
class Player;
extern tvector<Player *> players_to_save;
extern std::map<std::string, int> players_tosave_map;
bool start_savethread();
void stop_savethread();
#endif