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ObjectController.cpp
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ObjectController.cpp
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#include "ObjectController.h"
std::vector< ObjectController* > ObjectController::controllers;
Point3D ObjectController::renderPos;
Size3D ObjectController::renderDistance;
ObjectController::ObjectController()
{
soOctTree.size.w = 1000000;
soOctTree.size.h = 1000000;
soOctTree.size.d = 1000000;
controllers.push_back( this );
maxSize = 10;
size = 0;
}
void ObjectController::UpdateRenderPosition( Point3D position )
{
renderPos = position;
}
void ObjectController::SetRenderDistance( double range )
{
renderDistance.w = range;
renderDistance.h = range;
renderDistance.d = range;
}
void ObjectController::ExpandObjectsArray()
{
}
void ObjectController::clear()
{
for(auto iter = ctrObjects.begin(); iter != ctrObjects.end(); )
{
delete (*iter++);
}
ctrObjects.clear();
}
void ObjectController::clearAllControllers()
{
for( auto iter = controllers.begin(); iter != controllers.end(); iter++ )
(*iter)->clear();
}
bool ObjectController::addObject( DisplayObject* newObject )
{
if( newObject == NULL )
return false;
if( newObject->type == "so" )
{
soOctTree.Insert( dynamic_cast<WorldObject*>( newObject ) );
}
else
{
ctrObjects.push_back( newObject );
}
size++;
return true;
}
void ObjectController::moveObjects()
{
for( auto iter = ctrObjects.begin(); iter != ctrObjects.end(); iter++ )
(*iter)->move();
if( soOctTree.length != 0 )
{
auto vect = soOctTree.GetObjects( renderPos, renderDistance );
for( auto iter = vect.begin(); iter != vect.end(); iter++ )
{
dynamic_cast<StaticObject*>((*iter))->move();
}
}
}
void ObjectController::drawObjects()
{
for( auto iter = ctrObjects.begin(); iter != ctrObjects.end(); iter++ )
(*iter)->draw();
if( soOctTree.length != 0 )
{
auto vect = soOctTree.GetObjects( renderPos, renderDistance );
for( auto iter = vect.begin(); iter != vect.end(); iter++ )
{
dynamic_cast<StaticObject*>((*iter))->draw();
}
}
}
void ObjectController::drawObjectsDebugInfo()
{
for( auto iter = ctrObjects.begin(); iter != ctrObjects.end(); iter++ )
(*iter)->drawDebugInfo( .5 );
}
void ObjectController::eventObjects( SDL_Event* e )
{
for( auto iter = ctrObjects.begin(); iter != ctrObjects.end(); iter++ )
(*iter)->handleEvent( *e );
if( soOctTree.length != 0 )
{
auto vect = soOctTree.GetObjects( renderPos, renderDistance );
for( auto iter = vect.begin(); iter != vect.end(); iter++ )
{
dynamic_cast<StaticObject*>((*iter))->handleEvent( *e );
}
}
}
// Pauses objects internal timers
void ObjectController::PauseObjects()
{
for( auto iter = ctrObjects.begin(); iter != ctrObjects.end(); iter++ )
(*iter)->Pause();
if( soOctTree.length != 0 )
{
auto vect = soOctTree.GetObjects( renderPos, renderDistance );
for( auto iter = vect.begin(); iter != vect.end(); iter++ )
{
dynamic_cast<StaticObject*>((*iter))->Pause();
}
}
}
// Unpauses objects internal timers
void ObjectController::UnpauseObjects()
{
for( auto iter = ctrObjects.begin(); iter != ctrObjects.end(); iter++ )
(*iter)->Unpause();
if( soOctTree.length != 0 )
{
auto vect = soOctTree.GetObjects( renderPos, renderDistance );
for( auto iter = vect.begin(); iter != vect.end(); iter++ )
{
dynamic_cast<StaticObject*>((*iter))->Unpause();
}
}
}
void ObjectController::garbageObjects()
{
}