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2D-Field-of-View

An implementation of a 2D FOV and detection mechanic for top-down stealth games. Did the first version in 2018 using Unity 2018.3 and later updated it to Unity 2020.3. This is a project to test a 2D stealth game mechanic and does not mean to be a game at all. There are three scenes, one for each test:

  • Test vision interactions with the Player, Enemy, and Objects.
  • Some AI Behavior based on this FOV mechanic.
  • Some Patrol and patrol paths to view how AI movement interacts with FOV

Vision Interactions: init

AI Behaviors: boss

Patrol Paths: boss