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Graphical renderer quality improvements: First Stage #11

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arthurmco opened this issue May 14, 2018 · 0 comments
Open
5 tasks

Graphical renderer quality improvements: First Stage #11

arthurmco opened this issue May 14, 2018 · 0 comments
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feature-planning For things I want to do in the future subsystem/graphical Things related to the graphical subsystem
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@arthurmco
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First part of the rendering improvements I want to add, just the sufficient for the future assets to look acceptable.

  • Specular lights
  • Shadows from the directional light
  • Skybox (helps with the light & for future light reflection)
  • Handle materials that emit light
  • Anisotropic filtering (that terrain texture is awful)

With those things, we might be able to receive nicer assets, like meshes and textures, and they will look, at least, good.

@arthurmco arthurmco added the feature-planning For things I want to do in the future label May 14, 2018
@arthurmco arthurmco mentioned this issue May 14, 2018
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@arthurmco arthurmco changed the title Render quality improvements: First Stage Graphical renderer quality improvements: First Stage May 14, 2018
@arthurmco arthurmco added the subsystem/graphical Things related to the graphical subsystem label Nov 22, 2018
@arthurmco arthurmco self-assigned this Feb 13, 2020
@arthurmco arthurmco added this to the 0.3.0 milestone Feb 13, 2020
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