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This repository has been archived by the owner on Jul 1, 2022. It is now read-only.
[ 0.6116] [debug] gl-debug-opengl-api: [#131204] low prio: other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[ 0.6120] [debug] gl-debug-opengl-api: [#131204] low prio: other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[ 0.6120] [debug] gl-debug-opengl-api: [#131204] low prio: other: Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
[ 0.6364] [debug] gl-debug-opengl-api: [#131204] low prio: other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[ 0.6368] [debug] gl-debug-opengl-api: [#131204] low prio: other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[ 0.6368] [debug] gl-debug-opengl-api: [#131204] low prio: other: Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
[ 0.6612] [debug] gl-debug-opengl-api: [#131204] low prio: other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[ 0.6617] [debug] gl-debug-opengl-api: [#131204] low prio: other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[ 0.6617] [debug] gl-debug-opengl-api: [#131204] low prio: other: Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
[ 0.6859] [debug] gl-debug-opengl-api: [#131204] low prio: other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[ 0.6863] [debug] gl-debug-opengl-api: [#131204] low prio: other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[ 0.6863] [debug] gl-debug-opengl-api: [#131204] low prio: other: Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
[ 0.7103] [debug] gl-debug-opengl-api: [#131204] low prio: other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[ 0.7107] [debug] gl-debug-opengl-api: [#131204] low prio: other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[ 0.7108] [debug] gl-debug-opengl-api: [#131204] low prio: other: Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
[ 0.7348] [debug] gl-debug-opengl-api: [#131204] low prio: other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[ 0.7352] [debug] gl-debug-opengl-api: [#131204] low prio: other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
The objects render normally, though.
The warning is a low-priority one, but it appears a lot, so I want to investigate.
The reason is probably that textures are not mipmapped in this game, but I am not 100% certain
arthurmco
changed the title
NVIDIA driver logs complains about texture not having a defined base level
NVIDIA driver logs complain about texture not having a defined base level
Aug 23, 2020
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The logs say this:
The objects render normally, though.
The warning is a low-priority one, but it appears a lot, so I want to investigate.
The reason is probably that textures are not mipmapped in this game, but I am not 100% certain
This can help: https://www.khronos.org/opengl/wiki/Texture#Mip_maps
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