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NVIDIA driver logs complain about texture not having a defined base level #29

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arthurmco opened this issue Aug 23, 2020 · 0 comments
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bug Something isn't working subsystem/graphical Things related to the graphical subsystem

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The logs say this:

[       0.6116] [debug] gl-debug-opengl-api: [#131204]  low prio:  other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[       0.6120] [debug] gl-debug-opengl-api: [#131204]  low prio:  other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[       0.6120] [debug] gl-debug-opengl-api: [#131204]  low prio:  other: Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
[       0.6364] [debug] gl-debug-opengl-api: [#131204]  low prio:  other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[       0.6368] [debug] gl-debug-opengl-api: [#131204]  low prio:  other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[       0.6368] [debug] gl-debug-opengl-api: [#131204]  low prio:  other: Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
[       0.6612] [debug] gl-debug-opengl-api: [#131204]  low prio:  other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[       0.6617] [debug] gl-debug-opengl-api: [#131204]  low prio:  other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[       0.6617] [debug] gl-debug-opengl-api: [#131204]  low prio:  other: Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
[       0.6859] [debug] gl-debug-opengl-api: [#131204]  low prio:  other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[       0.6863] [debug] gl-debug-opengl-api: [#131204]  low prio:  other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[       0.6863] [debug] gl-debug-opengl-api: [#131204]  low prio:  other: Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
[       0.7103] [debug] gl-debug-opengl-api: [#131204]  low prio:  other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[       0.7107] [debug] gl-debug-opengl-api: [#131204]  low prio:  other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[       0.7108] [debug] gl-debug-opengl-api: [#131204]  low prio:  other: Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
[       0.7348] [debug] gl-debug-opengl-api: [#131204]  low prio:  other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
[       0.7352] [debug] gl-debug-opengl-api: [#131204]  low prio:  other: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.

The objects render normally, though.

The warning is a low-priority one, but it appears a lot, so I want to investigate.

The reason is probably that textures are not mipmapped in this game, but I am not 100% certain

This can help: https://www.khronos.org/opengl/wiki/Texture#Mip_maps

@arthurmco arthurmco added bug Something isn't working subsystem/graphical Things related to the graphical subsystem labels Aug 23, 2020
@arthurmco arthurmco changed the title NVIDIA driver logs complains about texture not having a defined base level NVIDIA driver logs complain about texture not having a defined base level Aug 23, 2020
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