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The night mode of the Stranger #6

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TRSasasusu opened this issue Dec 17, 2023 · 1 comment
Closed

The night mode of the Stranger #6

TRSasasusu opened this issue Dec 17, 2023 · 1 comment

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@TRSasasusu
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It's ok if you have a plan to light off on some part again, but if not, please, please reconsider it.

I believe a part of concept of this mod is a shadow (or shade as stated by Slate).
The night mode of the Stranger emphasizes this concept through the whole atmosphere.

In terms of the game mechanics: players starting this mod must be thinking "I am an expert of the Stranger more than Acetate."
But, they would be surprised at their unknown appearance of the Stranger when launching the raft from the entrance.
So, they have to be more cautious to find clues of Acetate not to missing out anything.

In terms of the background, i.e., why the artificial sun is off: there should be some hypotheses.
My main hypothesis is it is something of an alert for the inhabitants (like this post reacted by Alex Beachum).
Acetate accessed the Mainframe and transmission for the signal blocker, and launched one of light spacecrafts.
It can be a reason for making an alert on the Stranger.

And, ... it is a so cool appearance:
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(we can walk here with a lantern as drawn in the main concept art)

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Thanks.

@TRSasasusu
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I tried making it by Enhance Divergence Mod.
As a result, it is partially realized, but it seems not sufficient because the intention to emphasize the records of Acetate is not achieved yet.
Maybe, in future, I would do it. Maybe.

Thanks.

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