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I have XPKeeper in my world, and would like there to be some downside to dying and not banking XP. A true/false on "return XP" would be enough, but it would be cool to provide a percentage, say players only get back 50% of their XP if they die.
Thanks!
The text was updated successfully, but these errors were encountered:
I have XPKeeper in my world, and would like there to be some downside to dying and not banking XP. A true/false on "return XP" would be enough, but it would be cool to provide a percentage, say players only get back 50% of their XP if they die.
Thanks!
The text was updated successfully, but these errors were encountered: