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Game.java
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Game.java
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import java.util.ArrayList;
import java.util.Random;
import java.util.Scanner;
public class Game {
//棋盘边长
int size;
//棋盘
Piece[][] board;
//得分
long score;
//随机数发生器
Random random = new Random();
//是否游戏结束
boolean isOver = false;
public Game(int size) {
this.size = size;
board = new Piece[size][size];
}
//创造棋子
public static Piece giveAPiece() {
// return new NumPiece();
return new ShengxiaoPiece();
}
public static void main(String[] args) {
Game game = new Game(4);
game.play();
}
/**
* 合并棋子,向左合并,比如 2 2 0 0 ,会合并为 4 0 0 0
*
* @param pieces 棋子数组
*/
public void mergeRow(Piece[] pieces) {
compressRow(pieces);
for (int i = 0; i < pieces.length; i++) {
if (i < 3) {
Piece piece = pieces[i];
Piece rightPiece = pieces[i + 1];
if (!piece.isBlank() && piece.equals(rightPiece)) {
score = score + piece.expand();
rightPiece.setBlank();
compressRow(pieces);
}
}
}
}
/**
* 压缩棋子,向左压缩,比如2 0 0 2 ,会压缩为 2 2 0 0
*
* @param pieces
*/
public void compressRow(Piece[] pieces) {
ArrayList<Piece> temp = new ArrayList<>();
for (int i = 0; i < pieces.length; i++) {
if (!pieces[i].isBlank()) {
temp.add(pieces[i]);
}
}
for (int i = 0; i < pieces.length; i++) {
if (temp.size() > i) {
pieces[i] = temp.get(i);
} else {
pieces[i] = giveAPiece();
}
}
}
/**
* 开始游戏
*/
public void play() {
//重置得分
score = 0;
//重置棋盘
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
board[i][j] = giveAPiece();
}
}
this.randomOnePiece(); //随机生成一个棋子
this.randomOnePiece(); //随机生成一个棋子
//捕捉用户输入
Scanner scanner = new Scanner(System.in);
while (!isOver) { //如果游戏没有结束就响应用户输入
print(); //打印当前结果
String key = scanner.next();
System.out.println(key);
if (this.directionMerge(key)) { //响应用户输入
this.randomOnePiece(); //用户每次输入后,还会再随机生成一个棋子
System.out.println("当前得分为:" + score);
} else { //用户输入不合法的话,给出友好提示
System.out.println("您只可以输入[a、s、d、w]中的一个字符。");
}
}
}
/**
* 响应用户输入
*
* @param key 输入的键盘字符
*/
public boolean directionMerge(String key) {
//a s d w
if (key.equals("a")) { // 向左
for (int i = 0; i < size; i++) {
Piece[] pieces = board[i];
mergeRow(pieces);
}
} else if (key.equals("d")) { // 向右
for (int i = 0; i < size; i++) {
Piece[] pieces = board[i];
Piece[] nPieces = new Piece[pieces.length];
for (int j = 0; j < pieces.length; j++) {
nPieces[nPieces.length - 1 - j] = pieces[j];
}
mergeRow(nPieces);
for (int j = 0; j < pieces.length; j++) {
pieces[j] = nPieces[nPieces.length - 1 - j];
}
}
} else if (key.equals("w")) { // 向上
for (int i = 0; i < size; i++) {
Piece[] nPieces = new Piece[size];
for (int j = 0; j < size; j++) {
nPieces[j] = board[j][i];
}
mergeRow(nPieces);
for (int j = 0; j < size; j++) {
board[j][i] = nPieces[j];
}
}
} else if (key.equals("s")) { // 向下
for (int i = 0; i < size; i++) {
Piece[] nPieces = new Piece[size];
for (int j = 0; j < size; j++) {
nPieces[j] = board[size - 1 - j][i];
}
mergeRow(nPieces);
for (int j = 0; j < size; j++) {
board[size - 1 - j][i] = nPieces[j];
}
}
} else {
return false; // 用户输入不合法
}
return true;
}
/**
* 随机生成一个棋子
*/
public void randomOnePiece() {
ArrayList<Piece> pieces = new ArrayList<>();
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
if (board[i][j].isBlank()) {
pieces.add(board[i][j]);
}
}
}
if (pieces.size() == 0) {
if (!canMerge()) { //没有空间,也没有能合并的棋子,游戏结束
this.over();
}
} else {
int i = random.nextInt(pieces.size());
Piece piece = pieces.get(i);
piece.init();
// 随机生成的棋子,其内容也按某种概率随机膨胀
int randomInt = random.nextInt(100) + 1;
if (randomInt > 85) {
piece.expand();
}
if (randomInt > 95) {
piece.expand();
}
if (randomInt > 98) {
piece.expand();
}
}
}
/**
* 判断当前棋盘是否还有合并机会
*
* @return 是否可以合并
*/
public boolean canMerge() {
for (int i = 0; i < size - 1; i++) {
for (int j = 0; j < size - 1; j++) {
if (board[i][j].equals(board[i][j + 1]) || board[i][j].equals(board[i + 1][j])) {
return true;
}
}
}
return false;
}
/**
* 游戏结束
*/
public void over() {
System.out.println("游戏结束");
isOver = true;
}
/**
* 向控制台打印棋盘及内容
*/
public void print() {
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
System.out.print(board[i][j]);
System.out.print("\t");
}
System.out.println();
}
}
}