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SpellData.h
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SpellData.h
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/*
* Copyright 2014 Arx Libertatis Team (see the AUTHORS file)
*
* This file is part of Arx Libertatis.
*
* Arx Libertatis is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Arx Libertatis is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Arx Libertatis. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ARX_GAME_MAGIC_SPELLDATA_H
#define ARX_GAME_MAGIC_SPELLDATA_H
#include <string>
#include "game/magic/Rune.h"
#include "game/magic/Spell.h"
#include "graphics/data/TextureContainer.h"
struct SPELL_ICON {
TextureContainer * tc;
std::string name;
std::string description;
long level;
SpellType spellid;
Rune symbols[6];
bool bSecret;
bool m_hasDuration;
bool bAudibleAtStart;
};
extern SPELL_ICON spellicons[SPELL_TYPES_COUNT];
void spellDataInit();
#endif // ARX_GAME_MAGIC_SPELLDATA_H