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cooldowns_warrior.lua
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cooldowns_warrior.lua
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-- ================ WARRIOR ================
local SPEC_WARRIOR_ARMS = 71
local SPEC_WARRIOR_FURY = 72
local SPEC_WARRIOR_PROT = 73
-- Warrior/baseline
-- Ignore Pain
LCT_SpellData[190456] = {
class = "WARRIOR",
defensive = true,
cooldown = 12
}
-- Spell Reflection
LCT_SpellData[23920] = {
class = "WARRIOR",
defensive = true,
duration = 5,
cooldown = 25
}
-- Intervene
LCT_SpellData[3411] = {
class = "WARRIOR",
defensive = true,
duration = 6,
cooldown = 30
}
-- Berserker Rage
LCT_SpellData[18499] = {
class = "WARRIOR",
offensive = true,
duration = 6,
cooldown = 60
}
-- Charge
LCT_SpellData[100] = {
class = "WARRIOR",
stun = true,
opt_charges = 2,
cooldown = 20
}
-- Heroic Leap
LCT_SpellData[6544] = {
class = "WARRIOR",
cooldown = 45
}
-- Pummel
LCT_SpellData[6552] = {
class = "WARRIOR",
interrupt = true,
silence = true,
cooldown = 15
}
-- Rallying Cry
LCT_SpellData[97462] = {
class = "WARRIOR",
defensive = true,
duration = 10,
cooldown = 180
}
-- Warrior/talents
-- Avatar
LCT_SpellData[107574] = {
class = "WARRIOR",
-- this spell is a bit weird: it's baseline for Prot, but a talent for Arms.
specID = { SPEC_WARRIOR_ARMS, SPEC_WARRIOR_PROT },
talent = true,
offensive = true,
duration = 20,
cooldown = 90
}
-- Impending Victory
LCT_SpellData[202168] = {
class = "WARRIOR",
talent = true,
cooldown = 30,
-- replaces = 34428, -- Victory Rush which has no CD
}
-- Storm Bolt
LCT_SpellData[107570] = {
class = "WARRIOR",
talent = true,
stun = true,
cooldown = 30
}
-- Intimidating Shout
LCT_SpellData[5246] = {
class = "WARRIOR",
cc = true,
cooldown = 90
}
-- Taunt
LCT_SpellData[355] = {
class = "WARRIOR",
cooldown = 8
}
-- Warrior/mixed
-- Warrior/talents
-- Disarm
LCT_SpellData[236077] = {
class = "WARRIOR",
talent = true,
cooldown = 45,
}
-- Warrior/mixed/talents
-- Dragon Roar
LCT_SpellData[118000] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_FURY, SPEC_WARRIOR_PROT },
talent = true,
knockback = true,
duration = 6,
cooldown = 35,
}
-- Warrior/Arms
-- Overpower
LCT_SpellData[7384] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_ARMS },
cooldown = 12
}
-- Bladestorm
LCT_SpellData[227847] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_ARMS },
cooldown = 90
}
-- Mortal Strike
LCT_SpellData[12294] = {
class ="WARRIOR",
specID = { SPEC_WARRIOR_ARMS },
offensive = true,
cooldown = 6
}
-- Die by the Sword
LCT_SpellData[118038] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_ARMS },
defensive = true,
duration = 8,
cooldown = 180
}
-- Colossus Smash
LCT_SpellData[167105] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_ARMS },
cooldown = 45,
}
-- Sweeping Strikes
LCT_SpellData[260708] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_ARMS },
offensive = true,
duration = 12,
cooldown = 30
}
-- Warrior/Arms/talents
-- Warbreaker
LCT_SpellData[262161] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_ARMS },
talent = true,
cooldown = 45,
replaces = 167105, -- Colossus Smash
}
-- Ravager
LCT_SpellData[152277] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_ARMS },
talent = true,
cooldown = 60,
duration = 7,
replaces = 227847 -- Bladestorm
}
-- Cleave
LCT_SpellData[845] = {
class ="WARRIOR",
specID = { SPEC_WARRIOR_ARMS },
talent = true,
cooldown = 9
}
-- Skullsplitter
LCT_SpellData[260643] = {
class ="WARRIOR",
specID = { SPEC_WARRIOR_ARMS },
talent = true,
offensive = true,
cooldown = 21
}
-- Sharpen Blade
LCT_SpellData[198817] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_ARMS },
talent = true,
cooldown = 25
}
-- Deadly Calm
LCT_SpellData[262228] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_ARMS },
talent = true,
offensive = true,
duration = 6,
cooldown = 60
}
-- Defensive Stance
LCT_SpellData[197690] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_ARMS },
defensive = true,
talent = true,
cooldown = 6
}
-- Warbanner
LCT_SpellData[236320] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_ARMS },
talent = true,
cooldown = 90,
duration = 15
}
-- Duel
LCT_SpellData[236273] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_ARMS },
talent = true,
cooldown = 60,
duration = 6
}
-- Warrior/Fury
-- Execute
LCT_SpellData[5308] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_FURY },
offensive = true,
cooldown = 6,
}
-- Raging Blow
LCT_SpellData[85288] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_FURY },
offensive = true,
cooldown = 8, -- 20% chance that it's 0
}
-- Enraged Regeneration
LCT_SpellData[184364] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_FURY },
defensive = true,
duration = 8,
cooldown = 120
}
-- Recklessness
LCT_SpellData[1719] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_FURY },
offensive = true,
duration = 5,
cooldown = 90
}
-- Warrior/Fury/talents
-- Death Wish
LCT_SpellData[199261] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_FURY },
talent = true,
cooldown = 5,
}
-- Siegebreaker
LCT_SpellData[280772] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_FURY },
talent = true,
cooldown = 30,
}
-- Bladestorm
LCT_SpellData[46924] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_FURY },
talent = true,
offensive = true,
duration = 6,
cooldown = 60
}
-- Warrior/Protection
-- Demoralizing Shout
LCT_SpellData[1160] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_PROT },
defensive = true,
cooldown = 45
}
-- Last Stand
LCT_SpellData[12975] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_PROT },
defensive = true,
duration = 15,
cooldown = 180
}
-- Shield Block
LCT_SpellData[2565] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_PROT },
defensive = true,
charges = 2,
duration = 6,
cooldown = 18
}
-- Shield Wall
LCT_SpellData[871] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_PROT },
defensive = true,
duration = 8,
cooldown = 240
}
-- Shockwave
LCT_SpellData[46968] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_PROT },
stun = true,
cooldown = 40
}
-- Revenge
LCT_SpellData[6572] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_PROT },
cooldown = 3
}
-- Warrior/Protection/talents
-- Shield Bash
LCT_SpellData[198912] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_PROT },
talent = true,
cooldown = 10,
}
-- Bodyguard
LCT_SpellData[213871] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_PROT },
talent = true,
defensive = true,
cooldown = 15,
}
-- Dragon Charge
LCT_SpellData[206572] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_PROT },
talent = true,
offensive = true,
cooldown = 20,
}
-- Mass Spell Reflection
LCT_SpellData[213915] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_PROT },
talent = true,
defensive = true,
cooldown = 30,
replaces = 23920, -- Spell Reflection
}
-- Oppressor
LCT_SpellData[205800] = {
class = "WARRIOR",
specID = { SPEC_WARRIOR_PROT },
talent = true,
cooldown = 20,
replaces = 355, -- Taunt
}