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Radium breaks earth slime island generation in Tinker's Construct #23

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ToxicFrog opened this issue Apr 10, 2022 · 2 comments
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@ToxicFrog
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Test environment:

  • MC 1.18.1
  • radium-0.7.7g.jar
  • TConstruct-1.18.1-3.4.2.60.jar
  • Mantle-1.18.1-1.8.37.jar (required by tconstruct)

Repro:

  • generate a world
  • /locate tconstruct:earth_slime_island
  • /teleport to the listed coordinates

Expected behaviour:

  • an earth slime island structure exists at sea level

Observed behaviour:

  • there is no earth slime island, just ocean

Turning off Radium and regenerating the world causes the island to appear at the expected coordinates. I'm guessing one of the worldgen optimizations is a no-op in vanilla but breaks some functionality relied on by mods.

Of note is that other structures added by TConstruct, like the flying Skyslime Islands, generate normally; only the sea-level Earthslime Islands are affected.

@nanonestor
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FYI if you add to the config file "radium.properties" --
mixin.gen.cached_generator_settings=false
The mixin that is causing the issue will be disabled and things will gen normally.

@greanthai420
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greanthai420 commented Jun 23, 2022

1.18.2
Radium mc1.18.2-0.7.10
Forge 40.1.51
Issue does not occur. Generates normally as expected.

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3 participants