You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Sep 8, 2023. It is now read-only.
an earth slime island structure exists at sea level
Observed behaviour:
there is no earth slime island, just ocean
Turning off Radium and regenerating the world causes the island to appear at the expected coordinates. I'm guessing one of the worldgen optimizations is a no-op in vanilla but breaks some functionality relied on by mods.
Of note is that other structures added by TConstruct, like the flying Skyslime Islands, generate normally; only the sea-level Earthslime Islands are affected.
The text was updated successfully, but these errors were encountered:
FYI if you add to the config file "radium.properties" -- mixin.gen.cached_generator_settings=false
The mixin that is causing the issue will be disabled and things will gen normally.
Test environment:
Repro:
/locate tconstruct:earth_slime_island
/teleport
to the listed coordinatesExpected behaviour:
Observed behaviour:
Turning off Radium and regenerating the world causes the island to appear at the expected coordinates. I'm guessing one of the worldgen optimizations is a no-op in vanilla but breaks some functionality relied on by mods.
Of note is that other structures added by TConstruct, like the flying Skyslime Islands, generate normally; only the sea-level Earthslime Islands are affected.
The text was updated successfully, but these errors were encountered: