You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When a texture is first rendered in 3D it is forced to be sRGB. This causes issues when the same texture is being used for 2D and for 3D. We should have two instances of each texture loaded, one that can be in sRGB for 3D and one that can be in standard RBG for 2D.
Maybe there is a cleaner fix for this where both 2D and 3D can use the same texture but I am not aware of it.
This can probably be easily implemented alongside #18
The text was updated successfully, but these errors were encountered:
When a texture is first rendered in 3D it is forced to be sRGB. This causes issues when the same texture is being used for 2D and for 3D. We should have two instances of each texture loaded, one that can be in sRGB for 3D and one that can be in standard RBG for 2D.
Maybe there is a cleaner fix for this where both 2D and 3D can use the same texture but I am not aware of it.
This can probably be easily implemented alongside #18
The text was updated successfully, but these errors were encountered: