Indication when burrito consumes an input #5
Labels
enhancement
New feature or request
good first issue
Good for newcomers
user interface
An issue that deals with the UI
Similar to #4 if burrito has control over the window we should indicate that a click or keyboard keypress that did not interact with the burrito UI itself was still consumed by burrito. It can be a bad experience if a player has a menu open but tries to click on the game but the game does not react. This notification should relay the concept "yes you did click, but it was not registered by the game".
Possibilities include: A toast menu, or "dps-eqsque" text appearing when you click, a small ripple element when you click, etc.
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