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Indication when burrito consumes an input #5

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AsherGlick opened this issue Aug 13, 2021 · 0 comments
Open

Indication when burrito consumes an input #5

AsherGlick opened this issue Aug 13, 2021 · 0 comments
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enhancement New feature or request good first issue Good for newcomers user interface An issue that deals with the UI

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@AsherGlick
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Similar to #4 if burrito has control over the window we should indicate that a click or keyboard keypress that did not interact with the burrito UI itself was still consumed by burrito. It can be a bad experience if a player has a menu open but tries to click on the game but the game does not react. This notification should relay the concept "yes you did click, but it was not registered by the game".

Possibilities include: A toast menu, or "dps-eqsque" text appearing when you click, a small ripple element when you click, etc.

@AsherGlick AsherGlick added enhancement New feature or request good first issue Good for newcomers user interface An issue that deals with the UI labels Aug 13, 2021
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Labels
enhancement New feature or request good first issue Good for newcomers user interface An issue that deals with the UI
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