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[Suggestion] Replace mob tools and armor #11

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YaibaToKen opened this issue Oct 11, 2018 · 7 comments
Open

[Suggestion] Replace mob tools and armor #11

YaibaToKen opened this issue Oct 11, 2018 · 7 comments

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@YaibaToKen
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As per the title, replacement of mob's tools and armor would be welcome :)
Perhaps define a a couple of base materials for each tool / armor part as a fallback when no adequate material is found in the TinkersRegistry.

@asiekierka
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Sounds like a good idea!

@YaibaToKen
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As a side note, is there a way to create an addon expanding what gets replaced by this mod?

@asiekierka
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Not really. It's pretty specific to TCon and TCon addons in its design at this stage.

@YaibaToKen
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Was considering expanding ConArm's system to handle Dragon and hippogryph armors from Ice and Fire and handle Horse armor from vanilla, and would be nice if I could expand the replacement done by this mod without having to write a system for it from scratch.

@asiekierka
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If you make a TCon addon, I can trivially add support for it on my side, at least with regard to the vanilla horse armor (dragon/hippogryph armors would be more involved, but you might be able to replace them by hand as they're unlikely to be used in many recipes from other mods)

@YaibaToKen
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Good point, I just need to check if Tinkered Hegemony is loaded and if so, apply recipe changes. (I happen to be the author to Armory Expansion so.. I already have an add-on, those are some of the planned features.) The troubling part is setting up the models and textures x.x

@YaibaToKen
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Any news on this? And is there anything I can help in regards to this?

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