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Hello! I tried creating a compute shader with material graph and the compiler is complaining about "MeshDrawCommands.h" not existing, even though it's there in "Runtime/Renderer/Private"
[1/3] Compile Module.ShadeupShaders.cpp
In file included from /Users/vivi/Development/[REDACTED]/Plugins/Dev/ShadeupTest/Intermediate/Build/Mac/x86_64/UnrealEditor/Development/ShadeupShaders/Module.ShadeupShaders.cpp:3:
In file included from /Users/vivi/Development/[REDACTED]/Plugins/Dev/ShadeupTest/Intermediate/Build/Mac/x86_64/UnrealEditor/Inc/ShadeupShaders/UHT/MaskShader.gen.cpp:8:
In file included from /Users/vivi/Development/[REDACTED]/Plugins/Dev/ShadeupTest/Source/ShadeupShaders/Public/MaskShader/MaskShader.h:7:
In file included from Runtime/Renderer/Private/ScenePrivate.h:33:
In file included from Runtime/Renderer/Private/LightSceneInfo.h:15:
In file included from Runtime/Renderer/Private/SceneRendering.h:29:
In file included from Runtime/Renderer/Private/SkyAtmosphereRendering.h:15:
0>/Users/Shared/Epic Games/UE_5.1/Engine/Source/Runtime/Renderer/Private/VirtualShadowMaps/VirtualShadowMapArray.h:7:10: Error : 'MeshDrawCommands.h' file not found
#include "MeshDrawCommands.h"
^~~~~~~~~~~~~~~~~~~~
1 error generated.
The text was updated successfully, but these errors were encountered:
That include path you added should already be in both the CLI tool and the online example ZIPs.
I'm curious, did you use the shadeup CLI command or example ZIP from the website to create this shader? If you used the CLI, did you create a new module using it or use an existing one?
Hello! I tried creating a compute shader with material graph and the compiler is complaining about "MeshDrawCommands.h" not existing, even though it's there in "Runtime/Renderer/Private"
The text was updated successfully, but these errors were encountered: