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Sūdoku

Mix.install([
  {:kino, "~> 0.11.1"}
])

Introduction

Sūdoku is a puzzle-style game rooted in a grid that has $n^2 \times n^2$ cells. The fields are split into $n$ rectangular groups of $n \times n$ cells. These groups are perfectly overlaid the grid in a $n \times n$ pattern.

A solved puzzle adheres to the following three rules:

  1. Each row must have all numbers $1..n^2$ present.
  2. Each column must have all numbers $1..n^2$ present.
  3. Each group must have all numbers $1..n^2$ present.

An unsolved puzzle is a solved puzzle where a subset of the cells have been blanked out.

This LiveBook implements the common 3-Sūdoku. That is a Sūdoku where $n=3$. Such puzzles deal with a $9 \times 9$ grid where 9 occurrences of each $1..9$ number needs to be placed.

Sample Puzzles

sample_puzzles = [
  "4...3.......6..8..........1....5..9..8....6...7.2........1.27..5.3....4.9........",
  "7.8...3.....2.1...5.........4.....263...8.......1...9..9.6....4....7.5...........",
  "7.8...3.....6.1...5.........4.....263...8.......1...9..9.2....4....7.5...........",
  "3.7.4...........918........4.....7.....16.......25..........38..9....5...2.6.....",
  "5..7..6....38...........2..62.4............917............35.8.4.....1......9...."
]

Puzzle Module

Module for loading, representing, solving, validation of solution and visualizing of Sūdoku puzzles:

defmodule Puzzle do
  @size 600
  @border 10
  @fontsize 28

  defstruct data: nil

  # interface functions

  def from_string(string) do
    data =
      string
      |> String.graphemes()
      |> Enum.map(fn g -> if g == ".", do: nil, else: Integer.parse(g) |> elem(0) end)
      |> Enum.chunk_every(9)

    %Puzzle{data: data}
  end

  def as_svg(puzzle) do
    lines =
      1..8
      |> Enum.map(fn i ->
        dyn = @border + i * (@size - 2 * @border) / 9
        sw = if rem(i, 3) == 0, do: 4, else: 2

        ~c"<line x1=\"#{@border}\" y1=\"#{dyn}\"
               x2=\"#{@size - @border}\" y2=\"#{dyn}\"
               stroke=\"black\" stroke-width=\"#{sw}\" />\n" ++
          ~c"<line y1=\"#{@border}\" x1=\"#{dyn}\"
               y2=\"#{@size - @border}\" x2=\"#{dyn}\"
               stroke=\"black\" stroke-width=\"#{sw}\" />\n"
      end)

    labels =
      puzzle.data
      |> Enum.with_index(fn row, y ->
        row
        |> Enum.with_index(fn cell, x ->
          if cell == "." do
            nil
          else
            """
            <text x="#{@border + (x + 0.5) * (@size - 2 * @border) / 9}"
                  y="#{@border + (y + 0.5) * (@size - 2 * @border) / 9 + @fontsize / 3}"
                  text-anchor="middle" font-size="#{@fontsize}">#{cell}</text>
            """
          end
        end)
      end)
      |> List.flatten()
      |> Enum.filter(fn label -> not (label == nil) end)
      |> Enum.join()

    """
    <svg width="#{@size}" height="#{@size}" xmlns="http://www.w3.org/2000/svg">
      <rect x="0" y="0" width="#{@size}" height="#{@size}" style="fill:pink" />
      <rect x="#{@border}" y="#{@border}"
            width="#{@size - 2 * @border}" height="#{@size - 2 * @border}"
            style="stroke:black;stroke-width:5;fill:white" />
      #{lines}
      #{labels}
    </svg>
    """
  end

  def solve(puzzle) do
    data = puzzle.data
    unsolved = find_unsolved(data)
    result = solve(data, unsolved)

    case result do
      {:solved, data} ->
        {:ok, %{puzzle | data: data}}

      nil ->
        {:failure, puzzle}
    end
  end

  def solved?(puzzle) do
    data = puzzle.data

    0..8
    |> Enum.all?(fn i ->
      [
        get_occupation(data, nil, i, :horizontal),
        get_occupation(data, i, nil, :vertical),
        get_occupation(data, 3 * rem(i, 3), 3 * div(i, 3), :block)
      ]
      |> Enum.all?(fn occupation -> MapSet.size(occupation) == 9 end)
    end)

    # {:todo, puzzle}
  end

  # utility functions

  defp solve(data, []) do
    {:solved, data}
  end

  defp solve(data, [{x, y} | rest]) do
    get_candidates(data, x, y)
    |> Enum.find_value(fn candidate ->
      result =
        set_index(data, x, y, candidate)
        |> solve(rest)

      case result do
        {:solved, data} ->
          {:solved, data}

        failure ->
          failure
      end
    end)
  end

  defp find_unsolved(data) do
    data
    |> Enum.with_index(fn element, y ->
      element
      |> Enum.with_index(fn cell, x ->
        if cell == nil do
          {x, y}
        else
          nil
        end
      end)
    end)
    |> List.flatten()
    |> Enum.filter(fn e -> not (e == nil) end)
  end

  defp get_index(data, x, y) do
    data
    |> Enum.fetch!(y)
    |> Enum.fetch!(x)
  end

  defp set_index(data, x, y, value) do
    data
    |> List.replace_at(
      y,
      List.replace_at(
        Enum.fetch!(data, y),
        x,
        value
      )
    )
  end

  defp get_candidates(data, x, y, candidates \\ nil) do
    candidates = if candidates == nil, do: MapSet.new(1..9), else: candidates

    horizontal_occupation = get_occupation(data, x, y, :horizontal)
    vertical_occupation = get_occupation(data, x, y, :vertical)
    block_occupation = get_occupation(data, x, y, :block)

    MapSet.difference(
      candidates,
      MapSet.union(horizontal_occupation, MapSet.union(vertical_occupation, block_occupation))
    )
    |> MapSet.to_list()
  end

  defp get_occupation(data, x, y, rule) do
    0..8
    |> Enum.map(fn i ->
      {x, y} =
        case rule do
          :horizontal ->
            {i, y}

          :vertical ->
            {x, i}

          :block ->
            {xorig, yorig} = {3 * div(x, 3), 3 * div(y, 3)}
            {xdiff, ydiff} = {rem(i, 3), div(i, 3)}
            {xorig + xdiff, yorig + ydiff}
        end

      get_index(data, x, y)
    end)
    |> Enum.filter(fn entry -> not (entry == nil) end)
    |> MapSet.new()
  end
end

Load a single puzzle into p0 and illustrate it:

p0 = Puzzle.from_string(Enum.fetch!(sample_puzzles, 0))

p0
|> Puzzle.as_svg()
|> Kino.Image.new(:svg)

Solving

Attempt to solve and measure the number of seconds it takes:

prev = System.monotonic_time(:millisecond)
result = Puzzle.solve(p0)
next = System.monotonic_time(:millisecond)
diff = (next - prev) / 1000

Was the result an :ok or a :failure?

{status, p0solved} = result
status

What does the solution look like?

p0solved
|> Puzzle.as_svg()
|> Kino.Image.new(:svg)

Validation

Does the resulting solution adhere to the rules of Sūdoku?

Puzzle.solved?(p0solved)

Generation

This is left as an exercise 😏