This repository has been archived by the owner on Dec 18, 2018. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 446
/
HandshakeProtocol.cs
241 lines (217 loc) · 10 KB
/
HandshakeProtocol.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Buffers;
using System.IO;
using Microsoft.AspNetCore.Internal;
using Microsoft.AspNetCore.SignalR.Internal;
using Newtonsoft.Json;
namespace Microsoft.AspNetCore.SignalR.Protocol
{
/// <summary>
/// A helper class for working with SignalR handshakes.
/// </summary>
public static class HandshakeProtocol
{
private const string ProtocolPropertyName = "protocol";
private const string ProtocolVersionPropertyName = "version";
private const string ErrorPropertyName = "error";
private const string TypePropertyName = "type";
/// <summary>
/// The serialized representation of a success handshake.
/// </summary>
public static ReadOnlyMemory<byte> SuccessHandshakeData;
static HandshakeProtocol()
{
var memoryBufferWriter = MemoryBufferWriter.Get();
try
{
WriteResponseMessage(HandshakeResponseMessage.Empty, memoryBufferWriter);
SuccessHandshakeData = memoryBufferWriter.ToArray();
}
finally
{
MemoryBufferWriter.Return(memoryBufferWriter);
}
}
/// <summary>
/// Writes the serialized representation of a <see cref="HandshakeRequestMessage"/> to the specified writer.
/// </summary>
/// <param name="requestMessage">The message to write.</param>
/// <param name="output">The output writer.</param>
public static void WriteRequestMessage(HandshakeRequestMessage requestMessage, IBufferWriter<byte> output)
{
var textWriter = Utf8BufferTextWriter.Get(output);
try
{
using (var writer = JsonUtils.CreateJsonTextWriter(textWriter))
{
writer.WriteStartObject();
writer.WritePropertyName(ProtocolPropertyName);
writer.WriteValue(requestMessage.Protocol);
writer.WritePropertyName(ProtocolVersionPropertyName);
writer.WriteValue(requestMessage.Version);
writer.WriteEndObject();
writer.Flush();
}
}
finally
{
Utf8BufferTextWriter.Return(textWriter);
}
TextMessageFormatter.WriteRecordSeparator(output);
}
/// <summary>
/// Writes the serialized representation of a <see cref="HandshakeResponseMessage"/> to the specified writer.
/// </summary>
/// <param name="responseMessage">The message to write.</param>
/// <param name="output">The output writer.</param>
public static void WriteResponseMessage(HandshakeResponseMessage responseMessage, IBufferWriter<byte> output)
{
var textWriter = Utf8BufferTextWriter.Get(output);
try
{
using (var writer = JsonUtils.CreateJsonTextWriter(textWriter))
{
writer.WriteStartObject();
if (!string.IsNullOrEmpty(responseMessage.Error))
{
writer.WritePropertyName(ErrorPropertyName);
writer.WriteValue(responseMessage.Error);
}
writer.WriteEndObject();
writer.Flush();
}
}
finally
{
Utf8BufferTextWriter.Return(textWriter);
}
TextMessageFormatter.WriteRecordSeparator(output);
}
/// <summary>
/// Creates a new <see cref="HandshakeResponseMessage"/> from the specified serialized representation.
/// </summary>
/// <param name="buffer">The serialized representation of the message.</param>
/// <param name="responseMessage">When this method returns, contains the parsed message.</param>
/// <returns>A value that is <c>true</c> if the <see cref="HandshakeResponseMessage"/> was successfully parsed; otherwise, <c>false</c>.</returns>
public static bool TryParseResponseMessage(ref ReadOnlySequence<byte> buffer, out HandshakeResponseMessage responseMessage)
{
if (!TextMessageParser.TryParseMessage(ref buffer, out var payload))
{
responseMessage = null;
return false;
}
var textReader = Utf8BufferTextReader.Get(payload);
try
{
using (var reader = JsonUtils.CreateJsonTextReader(textReader))
{
JsonUtils.CheckRead(reader);
JsonUtils.EnsureObjectStart(reader);
string error = null;
var completed = false;
while (!completed && JsonUtils.CheckRead(reader))
{
switch (reader.TokenType)
{
case JsonToken.PropertyName:
var memberName = reader.Value.ToString();
switch (memberName)
{
case TypePropertyName:
// a handshake response does not have a type
// check the incoming message was not any other type of message
throw new InvalidDataException("Handshake response should not have a 'type' value.");
case ErrorPropertyName:
error = JsonUtils.ReadAsString(reader, ErrorPropertyName);
break;
default:
reader.Skip();
break;
}
break;
case JsonToken.EndObject:
completed = true;
break;
default:
throw new InvalidDataException($"Unexpected token '{reader.TokenType}' when reading handshake response JSON.");
}
};
responseMessage = (error != null) ? new HandshakeResponseMessage(error) : HandshakeResponseMessage.Empty;
return true;
}
}
finally
{
Utf8BufferTextReader.Return(textReader);
}
}
/// <summary>
/// Creates a new <see cref="HandshakeRequestMessage"/> from the specified serialized representation.
/// </summary>
/// <param name="buffer">The serialized representation of the message.</param>
/// <param name="requestMessage">When this method returns, contains the parsed message.</param>
/// <returns>A value that is <c>true</c> if the <see cref="HandshakeRequestMessage"/> was successfully parsed; otherwise, <c>false</c>.</returns>
public static bool TryParseRequestMessage(ref ReadOnlySequence<byte> buffer, out HandshakeRequestMessage requestMessage)
{
if (!TextMessageParser.TryParseMessage(ref buffer, out var payload))
{
requestMessage = null;
return false;
}
var textReader = Utf8BufferTextReader.Get(payload);
try
{
using (var reader = JsonUtils.CreateJsonTextReader(textReader))
{
JsonUtils.CheckRead(reader);
JsonUtils.EnsureObjectStart(reader);
string protocol = null;
int? protocolVersion = null;
var completed = false;
while (!completed && JsonUtils.CheckRead(reader))
{
switch (reader.TokenType)
{
case JsonToken.PropertyName:
var memberName = reader.Value.ToString();
switch (memberName)
{
case ProtocolPropertyName:
protocol = JsonUtils.ReadAsString(reader, ProtocolPropertyName);
break;
case ProtocolVersionPropertyName:
protocolVersion = JsonUtils.ReadAsInt32(reader, ProtocolVersionPropertyName);
break;
default:
reader.Skip();
break;
}
break;
case JsonToken.EndObject:
completed = true;
break;
default:
throw new InvalidDataException($"Unexpected token '{reader.TokenType}' when reading handshake request JSON.");
}
}
if (protocol == null)
{
throw new InvalidDataException($"Missing required property '{ProtocolPropertyName}'.");
}
if (protocolVersion == null)
{
throw new InvalidDataException($"Missing required property '{ProtocolVersionPropertyName}'.");
}
requestMessage = new HandshakeRequestMessage(protocol, protocolVersion.Value);
}
}
finally
{
Utf8BufferTextReader.Return(textReader);
}
return true;
}
}
}