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zombie.js(1) -- Insanely fast, headless full-stack testing using Node.js

The Bite

If you're going to write an insanely fast, headless test tool, how can you not call it Zombie? Zombie it is.

Zombie.js is a lightweight framefork for testing client-side JavaScript code in a simulated environment. No browser required.

Let's try to sign up to a page and see what happens:

var zombie = require("zombie");

// Load the page from localhost
zombie.visit("http://localhost:3000/", function (err, browser) {

  // Fill email, password and submit form
  browser.
    fill("email", "zombie@underworld.dead").
    fill("password", "eat-the-living").
    pressButton("Sign Me Up!", function(err, browser) {

      // Form submitted, new page loaded.
      assert.equal(browser.text("title"), "Welcome To Brains Depot");

    })

});

Well, that was easy.

Walking

To start off we're going to need a browser. A browser maintains state across requests: history, cookies, HTML 5 local and session stroage. A browser has a main window, and typically a document loaded into that window.

You can create a new zombie.Browser and point it at a document, either by setting the location property or calling its visit function. As a shortcut, you can just call the zombie.visit function with a URL and callback.

The browser will load the document and if the document includes any scripts, also load and execute these scripts. It will then process some events, for example, anything your scripts do on page load. All of that, just like a real browser, happens asynchronously.

To wait for the page to fully load and all events to fire, you pass visit a callback function. This function takes two arguments. If everything is successful (page loaded, events run), the callback is called with null and a reference to the browser. If anything went wrong (page not loaded, event errors), the callback is called with an error.

If you worked with Node.js before you're familiar with this callback pattern. Every time you see a callback in the Zombie.js API, it works that way: the first argument is an error, or null if there is no error, with interesting value in the second argument.

Typically the second argument would be a reference to the browser or window object you called. This may seem redudant, but works suprisingly well when composing with other asynchronous APIs, for example, when using Zombie.js with Vows.

Whenever you want to wait for all events to be processed, just call browser.wait with a callback.

Hunting

There are several ways you can inspect the contents of a document. For starters, there's the DOM API, which you can use to find elements and traverse the document tree.

You can also use CSS selectors to pick a specific element or node list. Zombie.js implements the DOM Selector API. These functions are available from every element, the document, and the Browser object itself.

To get the HTML contents of an element, read its innerHTML property. If you want to include the element itself with its attributes, read the element's outerHTML property instead. Alternatively, you can call the browser.html function with a CSS selector and optional context element. If the function selects multiple elements, it will return the combined HTML of them all.

To see the textual contents of an element, read its textContent property. Alternatively, you can call the browser.text function with a CSS selector and optional context element. If the function selects multiple elements, it will return the combined text contents of them all.

Here are a few examples for checking the contents of a document:

// Make sure we have an element with the ID brains.
assert.ok(browser.querySelector("#brains"));

// Make sure body has two elements with the class hand.
assert.equal(browser.body.querySelectorAll(".hand").length, 2);

// Check the document title.
assert.equal(browser.text("title"), "The Living Dead");

// Show me the document contents.
console.log(browser.html());

// Show me the contents of the parts table:
console.log(browser.html("table.parts"));

CSS selectors are implemented by Sizzle.js. In addition to CSS 3 selectors you get additional and quite useful extensions, such as :not(selector), [NAME!=VALUE], :contains(TEXT), :first/:last and so forth. Check out the Sizzle.js documentation for more details.

Feeding

You're going to want to perform some actions, like clicking links, entering text, submitting forms. You can certainly do that using the DOM API, or several of the convenience functions we're going to cover next.

To click a link on the page, use clickLink with selector and callback. The first argument can be a CSS selector (see Hunting) or the text contents of the A element you want to click. The second argument is a callback, which is passed on to browser.wait (see Walking). In other words, it gets fired after all events are processed, with error and browser as arguments.

Let's see that in action:

// Now go to the shopping cart page and check that we have
// three bodies there.
browser.clickLink("View Cart", function(err, browser) {
  assert.equal(browser.querySelectorAll("#cart .body"), 3);
});

To submit a form, use pressButton. The first argument can be a CSS selector, the button name (the value of the name argument) or the text that shows on the button. You can press any BUTTON element or INPUT of type submit, reset or button. The second argument is a callback, just like clickLink.

Of course, before submitting a form, you'll need to fill it with values. For text fields, use the fill function, which takes two arguments: selector and the field value. This time the selector can be a CSS selector, the field name (its name attribute), or the text that shows on the label associated with that field.

Zombie.js supports text fields, password fields, text areas, and also the new HTML 5 fields types like email, search and url.

The fill function returns a reference to the browser, so you can chain several functions together. Its sibling functions check and uncheck (for check boxes), choose (for radio buttons) and select (for drop downs) work the same way.

Let's combine all of that into one example:

// Fill in the form and submit.
browser.
  fill("Your Name", "Arm Biter").
  fill("Profession", "Living dead").
  select("Born", "1968")
  uncheck("Send me the newsletter").
  pressButton("Sign me up", function(err, browser) {
    // Make sure we got redirected to thank you page.
    assert.equal(browser.location, "http://localhost:3003/thankyou");
  });

Browser API

Browser.visit(url, callback)

Shortcut for creating new browser and calling browser.visit on it.

browser.body : Element

Returns the body Element of the current document.

browser.check(field) : this

Checks a checkbox.

browser.choose(field) : this

Selects a radio box option.

browser.clickLink(selector, callback)

Clicks on a link. Clicking on a link can trigger other events, load new page, etc: use a callback to be notified of completion. Finds link by text content or selector.

browser.clock

The current system clock according to the browser (see also browser.now).

browser.cookies(domain, path?) : Cookies

Returns all the cookies for this domain/path. Path defaults to "/".

browser.debug(boolean, function?)

Call with true/false to turn debugging on/off. Call with flag and function to turn debugging on/off only for duration of that function call.

browser.debug(arguments)

browser.debug(function)

Call with multiple arguments to spit them out to the console when debugging enabled (same as console.log). Call with function to spit out the result of that function call when debugging enabled.

browser.document : Document

Returns the main window's document. Only valid after opening a document (see browser.open).

browser.dump

Dump a lot of information about the browser state to the console.

browser.fill(field, value) : this

Fill in a field: input field or text area.

browser.fire(name, target, calback?)

Fire a DOM event. You can use this to simulate a DOM event, e.g. clicking a link. These events will bubble up and can be cancelled. With a callback, this function will call wait.

browser.html(selector?, context?) : String

Returns the HTML contents of the selected elements.

browser.lastError : Object

Returns the last error received by this browser in lieu of response.

browser.lastRequest : Object

Returns the last request sent by this browser.

browser.lastResponse : Object

Returns the last response received by this browser.

browser.localStorage(host) : Storage

Returns local Storage based on the document origin (hostname/port).

browser.location : Location

Return the location of the current document (same as window.location.href).

browser.location = url

Changes document location, loads new document if necessary (same as setting window.location).

browser.now : Date

The current system time according to the browser (see also browser.clock).

browser.open() : Window

Open new browser window.

browser.pressButton(name, callback)

Press a button (button element or input of type submit). Typically this will submit the form. Use the callback to wait for the from submission, page to load and all events run their course.

browser.querySelector(selector) : Element

Select a single element (first match) and return it.

browser.querySelectorAll(selector) : NodeList

Select multiple elements and return a static node list.

browser.select(field, value) : this

Selects an option.

browser.sessionStorage(host) : Storage

Returns session Storage based on the document origin (hostname/port).

browser.text(selector, context?) : String

Returns the text contents of the selected elements.

browser.uncheck(field) : this

Unchecks a checkbox.

browser.visit(url, callback)

Loads document from the specified URL, processes events and calls the callback.

browser.wait(terminator, callback)

Process all events from the queue. This includes resource loading, XHR requests, timeout and interval timers. Calls the callback when done.

The terminator is optional and can be one of:

  • null, missing -- process all events
  • Number -- process that number of events
  • Function -- called after each event, returns false to stop processing

browser.window : Window

Returns the main window.

Event: 'drain'

function (browser) { }

Emitted whenever the event queue goes back to empty.

Event: 'loaded'

function (browser) { }

Emitted whenever new page loaded. This event is emitted before DOMContentLoaded.

Event: 'error'

function (error) { }

Emitted if an error occurred loading a page or submitting a form.

Readiness

Zombie.js supports the following:

  • HTML5 parsing and dealing with tag soups
  • DOM Level 3 implementation
  • HTML5 form fields (search, url, etc)
  • C33 Selectors with some extensions
  • Cookies and Web Storage
  • XMLHttpRequest in all its glory
  • setTimeout/setInterval and messing with the system clock
  • pushState, popstate and hashchange events
  • Scripts that use document.write

The Guts

Zombie.js is written in CoffeeScript, a language that mixes the best parts of Python and Ruby and compiles one-to-one into JavaScript.

To get started hacking on Zombie.js you'll need Node.js, NPM and CoffeeScript:

$ brew install node npm
$ npm install coffee-script

Next, install all other development and runtime dependencies:

$ cake setup

The DOM implementation is JSDOM, which provides pretty decent emulation of DOM Level 3. There are some issues and some features Zombie.js needs but JSDOM doesn't care for (e.g default event handlers). Those are patched onto JSDOM in lib/zombie/jsdom_patches.coffee and lib/zombie/forms.coffee.

HTML5 parsing is handled by HTML5.

DOM selectors are provided by Sizzle.js, and vendored in the vendor directory.

Zombie.js is tested using Vows. Since we're testing a Web browser, we also need a Web server, so it spins up an instance of Express. Spinning up Express and making sure it doesn't power down before all tests are done (Vows is asynchronous, like everything in Node) is the responsibility of spec/helper.coffee.

To run the test suite:

$ vows

To stress Zombie.js, we have test cases that use Sammy.js and jQuery. The scripts themselves are contained in the spec/.scripts directory. The dot is necessary to hide these JS files from Vows.

Zombie.js documentation is written in Markdown.

Everything you need to know to get started is covered by README.md, so it shows up when you visit the Github page.

Additional documentation lives in the doc directory. Annotated source code generated using Docco.

To generate the documentation

$ cake doc
$ open html/index.html

Giving Back

Check out the outstanding to-dos.

Brains

Zombie.js is copyright of Assaf Arkin, released under the MIT License.

Zombie.js is written in CoffeeScript for Node.js.

Sizzle.js is copyright of John Resig, released under the MIT, BSD and GPL.

See Also

zombie-troublshooting(7), zombie-selectors(7), zombie-changelog(7), zombie-todo(7)