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[Bug]: libunwind: malformed DW_CFA_expression DWARF unwind, reg too big
#1272
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Is your Mac Arm64? |
Yes it is, latest release doesn't have an arm64 binary as far as I could see |
Unless proven otherwise, I'm going to assume that's the cause. |
Do I need to build an arm64 binary myself then? |
You could do that. #1154 is about NativeAOT publishing. |
Oh I didn't realize arm64 isn't supported anymore, sorry |
It's primarily a size issue. The compiled binaries are too big, and NativeAOT doesn't support branch islands, so it fails if a jump is larger than 128 MB. |
This issue still exists. Shouldn't this at least be closed as not planned instead of as completed? |
It's just the default for when I hit the button. |
I'm aware but you can still change it |
Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
Which release are you using?
MacOS x64
Which game did this occur on?
ULTRAKILL
Which Unity version did this occur on?
2019.4.40f1
Is the game Mono or IL2Cpp?
Mono
Describe the issue.
AssetRipper crashed whilst exporting all assets from ULTRAKILL with default settings.
Relevant log output
AssetRipper.log
It looks like the very last line that appeared in Terminal, the title of this issue, is not included in the log file.
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