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It can also occur on Unity 2019 games if the developer has the Addressable system enabled.
Describe the issue.
This bug occurs because AssetRipper has not yet implemented support for the Addressable system.
Relevant log output
Stack traces for this bug usually look similar to this:
General [Error]: System.Exception: Some data left
at AssetRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count) in E:\repos\AssetRipper\AssetRipperCore\Lz4\Lz4DecodeStream.cs:line 233
at AssetRipper.Parser.Files.BundleFile.BundleFileScheme.ReadFileStreamMetadata(Stream stream, Int64 basePosition) in E:\repos\AssetRipper\AssetRipperCore\Parser\Files\BundleFile\BundleFileScheme.cs:line 160
at AssetRipper.Parser.Files.BundleFile.BundleFileScheme.ReadScheme(Stream stream) in E:\repos\AssetRipper\AssetRipperCore\Parser\Files\BundleFile\BundleFileScheme.cs:line 66
at AssetRipper.Structure.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName) in E:\repos\AssetRipper\AssetRipperCore\Structure\GameCollection.cs:line 119
at AssetRipper.Structure.GameCollection.LoadScheme(String filePath, String fileName) in E:\repos\AssetRipper\AssetRipperCore\Structure\GameCollection.cs:line 75
at AssetRipper.Structure.GameStructure.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure) in E:\repos\AssetRipper\AssetRipperCore\Structure\GameStructure\GameStructure.cs:line 325
at AssetRipper.Structure.GameStructure.GameStructure.Load(List`1 paths, LayoutInfo layinfo) in E:\repos\AssetRipper\AssetRipperCore\Structure\GameStructure\GameStructure.cs:line 139
at AssetRipper.Structure.GameStructure.GameStructure.Load(IEnumerable`1 paths, LayoutInfo layinfo) in E:\repos\AssetRipper\AssetRipperCore\Structure\GameStructure\GameStructure.cs:line 38
at AssetRipper.Structure.GameStructure.GameStructure.Load(IEnumerable`1 paths) in E:\repos\AssetRipper\AssetRipperCore\Structure\GameStructure\GameStructure.cs:line 26
at AssetRipperLibrary.Ripper.Load(IReadOnlyList`1 paths) in E:\repos\AssetRipper\AssetRipperLibrary\Ripper.cs:line 21
at UnitTester.Program.RunTests() in E:\repos\AssetRipper\UnitTester\Program.cs:line 65
The text was updated successfully, but these errors were encountered:
Are you on the latest version of AssetRipper?
Which release are you using?
Not Applicable
Which game did this occur on?
This bug occurs on Unity 2020+ games.
It can also occur on Unity 2019 games if the developer has the Addressable system enabled.
Describe the issue.
This bug occurs because AssetRipper has not yet implemented support for the Addressable system.
Relevant log output
Stack traces for this bug usually look similar to this:
The text was updated successfully, but these errors were encountered: