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Yes, I'm on the latest release of AssetRipper.
GUI Version Windows x64
Not applicable
Not Applicable
Some games are compiled in Non-Release mode. This changes their data structure slightly, causing read failures.
The errors for this bug can vary widely. The most common errors linked to this bug are:
General [Error] : System.Exception: SerializedFile with index _ was not found in dependencies
Message: Read _ but expected _ for asset type _________
However, the presence of these examples does not necessarily indicate that the game was compiled as non-release.
The text was updated successfully, but these errors were encountered:
Bump up. I have a same bug like this
Sorry, something went wrong.
This will likely be resolved in the upcoming 0.2.0.0 release
0.2.0.0
This is being resolved in #164
No branches or pull requests
Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
Which release are you using?
GUI Version Windows x64
Which Unity version did this occur on?
Not applicable
Is the game Mono or IL2Cpp?
Not Applicable
Describe the issue.
Some games are compiled in Non-Release mode. This changes their data structure slightly, causing read failures.
Relevant log output
The errors for this bug can vary widely. The most common errors linked to this bug are:
However, the presence of these examples does not necessarily indicate that the game was compiled as non-release.
The text was updated successfully, but these errors were encountered: