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Hi, I am investigating this library, and was wondering if the importer.ReadFileFromMemory method has the ability to read a glTF scene that is spread across multiple files? glTF files are usually split up into .glTF, .bin, and separate image files. We would be using this to allow loading of glTF files from zip archives and remote servers, and would like to be able to provide our own file readers.
The text was updated successfully, but these errors were encountered:
Hi, I am investigating this library, and was wondering if the importer.ReadFileFromMemory method has the ability to read a glTF scene that is spread across multiple files? glTF files are usually split up into .glTF, .bin, and separate image files. We would be using this to allow loading of glTF files from zip archives and remote servers, and would like to be able to provide our own file readers.
The text was updated successfully, but these errors were encountered: