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image_primer.go
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image_primer.go
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// Copyright (C) 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package vulkan
import (
"context"
"fmt"
"sort"
"github.com/golang/protobuf/proto"
"github.com/google/gapid/core/image"
"github.com/google/gapid/core/log"
"github.com/google/gapid/core/stream"
"github.com/google/gapid/gapis/api"
"github.com/google/gapid/gapis/memory"
"github.com/google/gapid/gapis/shadertools"
)
// imagePrimer can create staging images and manages a series of image priming
// kit builders
type imagePrimer struct {
sb *stateBuilder
hostCopyBuilders map[VkDevice]*ipHostCopyKitBuilder
renderBuilders map[VkDevice]*ipRenderKitBuilder
storeBuilders map[VkDevice]*ipStoreKitBuilder
}
func newImagePrimer(sb *stateBuilder) *imagePrimer {
p := &imagePrimer{
sb: sb,
hostCopyBuilders: map[VkDevice]*ipHostCopyKitBuilder{},
renderBuilders: map[VkDevice]*ipRenderKitBuilder{},
storeBuilders: map[VkDevice]*ipStoreKitBuilder{},
}
return p
}
const (
stagingColorImageBufferFormat = VkFormat_VK_FORMAT_R32G32B32A32_UINT
stagingDepthStencilImageBufferFormat = VkFormat_VK_FORMAT_R32_UINT
)
func (p *imagePrimer) Free() {
{
keys := make([]VkDevice, 0, len(p.renderBuilders))
for k := range p.renderBuilders {
keys = append(keys, k)
}
sort.Slice(keys, func(i, j int) bool { return keys[i] < keys[j] })
for _, i := range keys {
b := p.renderBuilders[i]
b.Free(p.sb)
delete(p.renderBuilders, i)
}
}
{
keys := make([]VkDevice, 0, len(p.hostCopyBuilders))
for k := range p.hostCopyBuilders {
keys = append(keys, k)
}
sort.Slice(keys, func(i, j int) bool { return keys[i] < keys[j] })
for _, i := range keys {
b := p.hostCopyBuilders[i]
b.Free(p.sb)
delete(p.hostCopyBuilders, i)
}
}
{
keys := make([]VkDevice, 0, len(p.storeBuilders))
for k := range p.storeBuilders {
keys = append(keys, k)
}
sort.Slice(keys, func(i, j int) bool { return keys[i] < keys[j] })
for _, i := range keys {
b := p.storeBuilders[i]
b.Free(p.sb)
delete(p.storeBuilders, i)
}
}
}
func (p *imagePrimer) GetHostCopyKitBuilder(dev VkDevice) *ipHostCopyKitBuilder {
if _, ok := p.hostCopyBuilders[dev]; !ok {
p.hostCopyBuilders[dev] = newImagePrimerHostCopyKitBuilder(p.sb, dev)
}
return p.hostCopyBuilders[dev]
}
func (p *imagePrimer) GetRenderKitBuilder(dev VkDevice) *ipRenderKitBuilder {
if _, ok := p.renderBuilders[dev]; !ok {
p.renderBuilders[dev] = newImagePrimerRenderKitBuilder(p.sb, dev)
}
return p.renderBuilders[dev]
}
func (p *imagePrimer) GetStoreKitBuilder(dev VkDevice) *ipStoreKitBuilder {
if _, ok := p.storeBuilders[dev]; !ok {
p.storeBuilders[dev] = newImagePrimerStoreKitBuilder(p.sb, dev)
}
return p.storeBuilders[dev]
}
// internal functions of image primer
// createImageAndBindMemory creates an image with the give image info and device
// handle in the new state of the state builder of the current image primer,
// allocates memory for the created image based on the given memory type index,
// binds the memory with the new image, returns the created image object and the
// new device memory object in the new state of the state builder of the current
// image primer, and an error if any error occur.
func (p *imagePrimer) createImageAndBindMemory(dev VkDevice, info ImageInfo, memTypeIndex int) (ImageObjectʳ, DeviceMemoryObjectʳ, error) {
imgHandle := VkImage(newUnusedID(true, func(x uint64) bool {
return GetState(p.sb.newState).Images().Contains(VkImage(x))
}))
vkCreateImage(p.sb, dev, info, imgHandle)
img := GetState(p.sb.newState).Images().Get(imgHandle)
// Query the memory requirements so validation layers are happy
vkGetImageMemoryRequirements(p.sb, dev, imgHandle, MakeVkMemoryRequirements())
imgSize, err := subInferImageSize(p.sb.ctx, nil, api.CmdNoID, nil, p.sb.newState, GetState(p.sb.newState), 0, nil, nil, img)
if err != nil {
return ImageObjectʳ{}, DeviceMemoryObjectʳ{}, log.Errf(p.sb.ctx, err, "[Getting image size]")
}
memHandle := VkDeviceMemory(newUnusedID(true, func(x uint64) bool {
return GetState(p.sb.newState).DeviceMemories().Contains(VkDeviceMemory(x)) ||
GetState(p.sb.oldState).DeviceMemories().Contains(VkDeviceMemory(x))
}))
// Since we cannot guess how much the driver will actually request of us,
// overallocating by a factor of 2 should be enough.
// TODO: Insert opcodes to determine the allocation size dynamically on the
// replay side.
allocSize := VkDeviceSize(imgSize * 2)
if allocSize < VkDeviceSize(65536*info.Extent().Depth()) {
allocSize = VkDeviceSize(65536 * info.Extent().Depth())
}
if allocSize < VkDeviceSize(256*1024) {
allocSize = VkDeviceSize(256 * 1024)
}
vkAllocateMemory(p.sb, dev, allocSize, uint32(memTypeIndex), memHandle)
mem := GetState(p.sb.newState).DeviceMemories().Get(memHandle)
vkBindImageMemory(p.sb, dev, imgHandle, memHandle, 0)
return img, mem, nil
}
// CreateSameStagingImage creates an image with the same image info (except
// initial layout) as the given image along with the given initial layout, and
// create backing memory for the new image and bind the image with the created
// memory (sparse binding not supported). Returns the created image object in
// the new state of the stateBuilder in the image primer, a function to destroy
// the new created image and backing memory, and an error.
func (p *imagePrimer) CreateSameStagingImage(img ImageObjectʳ) (ImageObjectʳ, func(), error) {
dev := p.sb.s.Devices().Get(img.Device())
phyDevMemProps := p.sb.s.PhysicalDevices().Get(dev.PhysicalDevice()).MemoryProperties()
// TODO: Handle multi-planar images
memInfo, _ := subGetImagePlaneMemoryInfo(p.sb.ctx, nil, api.CmdNoID, nil, p.sb.oldState, GetState(p.sb.oldState), 0, nil, nil, img, VkImageAspectFlagBits(0))
memTypeBits := memInfo.MemoryRequirements().MemoryTypeBits()
memIndex := memoryTypeIndexFor(memTypeBits, phyDevMemProps, VkMemoryPropertyFlags(VkMemoryPropertyFlagBits_VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT))
if memIndex < 0 {
// fallback to use whatever type of memory available
memIndex = memoryTypeIndexFor(memTypeBits, phyDevMemProps, VkMemoryPropertyFlags(0))
}
if memIndex < 0 {
return ImageObjectʳ{}, func() {}, log.Errf(p.sb.ctx, fmt.Errorf("can't find an appropriate memory type index"), "[Creatig staging image same as image: %v]", img.VulkanHandle())
}
stagingImg, stagingImgMem, err := p.createImageAndBindMemory(img.Device(), img.Info(), memIndex)
if err != nil {
return ImageObjectʳ{}, func() {}, log.Errf(p.sb.ctx, err, "[Creating staging image same as image: %v]", img.VulkanHandle())
}
return stagingImg, func() {
p.sb.write(p.sb.cb.VkDestroyImage(stagingImg.Device(), stagingImg.VulkanHandle(), memory.Nullptr))
p.sb.write(p.sb.cb.VkFreeMemory(stagingImgMem.Device(), stagingImgMem.VulkanHandle(), memory.Nullptr))
}, nil
}
// Create32BitUintColorStagingImagesForAspect creates stagining images with format
// RGBA32_UINT for the given image's specific, allocated backing memory for the
// new created images and bind memory for them, returns the created image
// objects in the new state of the state builder of the current image primer, a
// function to destroy the created image and backing memories, and an error in
// case of any error occur.
func (p *imagePrimer) Create32BitUintColorStagingImagesForAspect(img ImageObjectʳ, aspect VkImageAspectFlagBits, usages VkImageUsageFlags) ([]ImageObjectʳ, func(), error) {
stagingImgs := []ImageObjectʳ{}
stagingMems := []DeviceMemoryObjectʳ{}
srcElementAndTexelInfo, err := subGetElementAndTexelBlockSize(p.sb.ctx, nil, api.CmdNoID, nil, p.sb.oldState, GetState(p.sb.oldState), 0, nil, nil, img.Info().Fmt())
if err != nil {
return []ImageObjectʳ{}, func() {}, log.Errf(p.sb.ctx, err, "[Getting element size and texel block info]")
}
if srcElementAndTexelInfo.TexelBlockSize().Width() != 1 || srcElementAndTexelInfo.TexelBlockSize().Height() != 1 {
// compressed formats are not supported
return []ImageObjectʳ{}, func() {}, log.Errf(p.sb.ctx, err, "allocating staging images for compressed format images is not supported")
}
srcElementSize := srcElementAndTexelInfo.ElementSize()
if aspect == VkImageAspectFlagBits_VK_IMAGE_ASPECT_DEPTH_BIT {
srcElementSize, err = subGetDepthElementSize(p.sb.ctx, nil, api.CmdNoID, nil, p.sb.oldState, GetState(p.sb.oldState), 0, nil, nil, img.Info().Fmt(), false)
if err != nil {
return []ImageObjectʳ{}, func() {}, log.Errf(p.sb.ctx, err, "[Getting element size for depth aspect] %v", err)
}
} else if aspect == VkImageAspectFlagBits_VK_IMAGE_ASPECT_STENCIL_BIT {
srcElementSize = 1
}
stagingImgFormat := VkFormat_VK_FORMAT_UNDEFINED
switch aspect {
case VkImageAspectFlagBits_VK_IMAGE_ASPECT_COLOR_BIT:
stagingImgFormat = stagingColorImageBufferFormat
case VkImageAspectFlagBits_VK_IMAGE_ASPECT_DEPTH_BIT,
VkImageAspectFlagBits_VK_IMAGE_ASPECT_STENCIL_BIT:
stagingImgFormat = stagingDepthStencilImageBufferFormat
}
if stagingImgFormat == VkFormat_VK_FORMAT_UNDEFINED {
return []ImageObjectʳ{}, func() {}, log.Errf(p.sb.ctx, nil, "unsupported aspect: %v", aspect)
}
stagingElementInfo, _ := subGetElementAndTexelBlockSize(p.sb.ctx, nil, api.CmdNoID, nil, p.sb.oldState, GetState(p.sb.oldState), 0, nil, nil, stagingImgFormat)
stagingElementSize := stagingElementInfo.ElementSize()
stagingInfo := img.Info().Clone(api.CloneContext{})
stagingInfo.SetDedicatedAllocationNV(NilDedicatedAllocationBufferImageCreateInfoNVʳ)
stagingInfo.SetFmt(stagingImgFormat)
stagingInfo.SetUsage(usages)
dev := p.sb.s.Devices().Get(img.Device())
phyDevMemProps := p.sb.s.PhysicalDevices().Get(dev.PhysicalDevice()).MemoryProperties()
// TODO: Handle multi-planar images
memInfo, _ := subGetImagePlaneMemoryInfo(p.sb.ctx, nil, api.CmdNoID, nil, p.sb.oldState, GetState(p.sb.oldState), 0, nil, nil, img, VkImageAspectFlagBits(0))
memTypeBits := memInfo.MemoryRequirements().MemoryTypeBits()
memIndex := memoryTypeIndexFor(memTypeBits, phyDevMemProps, VkMemoryPropertyFlags(VkMemoryPropertyFlagBits_VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT))
if memIndex < 0 {
// fallback to use whatever type of memory available
memIndex = memoryTypeIndexFor(memTypeBits, phyDevMemProps, VkMemoryPropertyFlags(0))
}
if memIndex < 0 {
return []ImageObjectʳ{}, func() {}, log.Errf(p.sb.ctx, nil, "can't find an appropriate memory type index")
}
covered := uint32(0)
for covered < srcElementSize {
stagingImg, mem, err := p.createImageAndBindMemory(dev.VulkanHandle(), stagingInfo, memIndex)
if err != nil {
return []ImageObjectʳ{}, func() {}, log.Errf(p.sb.ctx, err, "[Creating 32 bit wide staging images for image: %v, aspect: %v, usages: %v]", img.VulkanHandle(), aspect, usages)
}
stagingImgs = append(stagingImgs, stagingImg)
stagingMems = append(stagingMems, mem)
covered += stagingElementSize
}
free := func() {
for _, img := range stagingImgs {
p.sb.write(p.sb.cb.VkDestroyImage(img.Device(), img.VulkanHandle(), memory.Nullptr))
}
for _, mem := range stagingMems {
p.sb.write(p.sb.cb.VkFreeMemory(mem.Device(), mem.VulkanHandle(), memory.Nullptr))
}
}
return stagingImgs, free, nil
}
// ipLayoutInfo contains the layout info index by the image subresource.
type ipLayoutInfo interface {
layoutOf(aspect VkImageAspectFlagBits, layer, level uint32) VkImageLayout
}
type ipLayoutInfoFromImage struct {
img ImageObjectʳ
}
func (i *ipLayoutInfoFromImage) layoutOf(aspect VkImageAspectFlagBits, layer, level uint32) VkImageLayout {
if _, ok := i.img.Aspects().Lookup(aspect); !ok {
return VkImageLayout_VK_IMAGE_LAYOUT_UNDEFINED
}
if _, ok := i.img.Aspects().Get(aspect).Layers().Lookup(layer); !ok {
return VkImageLayout_VK_IMAGE_LAYOUT_UNDEFINED
}
if _, ok := i.img.Aspects().Get(aspect).Layers().Get(layer).Levels().Lookup(level); !ok {
return VkImageLayout_VK_IMAGE_LAYOUT_UNDEFINED
}
return i.img.Aspects().Get(aspect).Layers().Get(layer).Levels().Get(level).Layout()
}
// sameLayoutsOfImage creates an ipLayoutInfo, which when being queried, always
// returns the layout of the corresponding subresource in given image object.
func sameLayoutsOfImage(img ImageObjectʳ) ipLayoutInfo {
return &ipLayoutInfoFromImage{img: img}
}
type ipLayoutInfoFromLayout struct {
layout VkImageLayout
}
func (i *ipLayoutInfoFromLayout) layoutOf(aspect VkImageAspectFlagBits, layer, level uint32) VkImageLayout {
return i.layout
}
// useSpecifiedLayout creates an ipLayoutInfo, which when being queried, always
// returns the given layout, for any given image subresource.
func useSpecifiedLayout(layout VkImageLayout) ipLayoutInfo {
return &ipLayoutInfoFromLayout{layout: layout}
}
// ipImageSubresourceLayoutTransitionBarrier returns a VkImageMemoryBarrier
// built for layout transition of the subresource of the given image object
// specified with aspect bit, layer and level.
func ipImageSubresourceLayoutTransitionBarrier(sb *stateBuilder, imgObj ImageObjectʳ, aspect VkImageAspectFlagBits, layer, level uint32, oldLayout, newLayout VkImageLayout) VkImageMemoryBarrier {
return NewVkImageMemoryBarrier(
VkStructureType_VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // sType
0, // pNext
VkAccessFlags((VkAccessFlagBits_VK_ACCESS_MEMORY_WRITE_BIT-1)|VkAccessFlagBits_VK_ACCESS_MEMORY_WRITE_BIT), // srcAccessMask
VkAccessFlags((VkAccessFlagBits_VK_ACCESS_MEMORY_WRITE_BIT-1)|VkAccessFlagBits_VK_ACCESS_MEMORY_WRITE_BIT), // dstAccessMask
oldLayout, // oldLayout
newLayout, // newLayout
^uint32(0), // srcQueueFamilyIndex
^uint32(0), // dstQueueFamilyIndex
imgObj.VulkanHandle(), // image
NewVkImageSubresourceRange(
ipImageBarrierAspectFlags(aspect, imgObj.Info().Fmt()),
level,
1,
layer,
1,
), // subresourceRange
)
}
// ipImageLayoutTransitionBarriers returns a list of VkImageMemoryBarrier to
// transition all the subresources of the given image object, from the
// oldLayouts to newLayouts.
func ipImageLayoutTransitionBarriers(sb *stateBuilder, imgObj ImageObjectʳ, oldLayouts, newLayouts ipLayoutInfo) []VkImageMemoryBarrier {
barriers := []VkImageMemoryBarrier{}
walkImageSubresourceRange(sb, imgObj, sb.imageWholeSubresourceRange(imgObj),
func(aspect VkImageAspectFlagBits, layer, level uint32, unused byteSizeAndExtent) {
oldLayout := oldLayouts.layoutOf(aspect, layer, level)
newLayout := newLayouts.layoutOf(aspect, layer, level)
if newLayout == VkImageLayout_VK_IMAGE_LAYOUT_UNDEFINED || newLayout == VkImageLayout_VK_IMAGE_LAYOUT_PREINITIALIZED || oldLayout == newLayout {
return
}
imageBarrier := ipImageSubresourceLayoutTransitionBarrier(
sb,
imgObj,
aspect,
layer,
level,
oldLayout,
newLayout,
)
for _, barrier := range barriers {
if barrier.Equals(imageBarrier) {
return
}
}
barriers = append(barriers, imageBarrier)
})
return barriers
}
// ipRecordImageMemoryBarriers records a VkCmdPipelineBarrier with a list of
// VkImageMemoryBarrier to the command buffer of the given queue command
// handler.
func ipRecordImageMemoryBarriers(sb *stateBuilder, queueHandler *queueCommandHandler, barriers ...VkImageMemoryBarrier) error {
err := queueHandler.RecordCommands(sb, "", func(commandBuffer VkCommandBuffer) {
sb.write(sb.cb.VkCmdPipelineBarrier(
commandBuffer,
VkPipelineStageFlags(VkPipelineStageFlagBits_VK_PIPELINE_STAGE_ALL_COMMANDS_BIT),
VkPipelineStageFlags(VkPipelineStageFlagBits_VK_PIPELINE_STAGE_ALL_COMMANDS_BIT),
VkDependencyFlags(0),
0,
memory.Nullptr,
0,
memory.Nullptr,
uint32(len(barriers)),
sb.MustAllocReadData(barriers).Ptr(),
))
})
if err != nil {
return log.Errf(sb.ctx, err, "failed at recording command for image memory barriers")
}
return nil
}
// free functions
func ipImageBarrierAspectFlags(aspect VkImageAspectFlagBits, fmt VkFormat) VkImageAspectFlags {
switch fmt {
case VkFormat_VK_FORMAT_D16_UNORM_S8_UINT,
VkFormat_VK_FORMAT_D24_UNORM_S8_UINT,
VkFormat_VK_FORMAT_D32_SFLOAT_S8_UINT:
aspect |= VkImageAspectFlagBits_VK_IMAGE_ASPECT_DEPTH_BIT |
VkImageAspectFlagBits_VK_IMAGE_ASPECT_STENCIL_BIT
}
return VkImageAspectFlags(aspect)
}
func extendToMultipleOf8(dataPtr *[]uint8) {
l := uint64(len(*dataPtr))
nl := nextMultipleOf(l, 8)
zeros := make([]uint8, nl-l)
*dataPtr = append(*dataPtr, zeros...)
}
func unpackDataForPriming(ctx context.Context, data []uint8, srcFmt VkFormat, aspect VkImageAspectFlagBits) ([]uint8, VkFormat, error) {
ctx = log.Enter(ctx, "unpackDataForPriming")
var sf *image.Format
var err error
var dstFmt VkFormat
switch aspect {
case VkImageAspectFlagBits_VK_IMAGE_ASPECT_COLOR_BIT:
sf, err = getImageFormatFromVulkanFormat(srcFmt)
if err != nil {
return []uint8{}, dstFmt, log.Errf(ctx, err, "[Getting image.Format for VkFormat: %v, aspect: %v]", srcFmt, aspect)
}
dstFmt = stagingColorImageBufferFormat
case VkImageAspectFlagBits_VK_IMAGE_ASPECT_DEPTH_BIT:
sf, err = getDepthImageFormatFromVulkanFormat(srcFmt)
if err != nil {
return []uint8{}, dstFmt, log.Errf(ctx, err, "[Getting image.Format for VkFormat: %v, aspect: %v]", srcFmt, aspect)
}
dstFmt = stagingDepthStencilImageBufferFormat
case VkImageAspectFlagBits_VK_IMAGE_ASPECT_STENCIL_BIT:
sf, err = getImageFormatFromVulkanFormat(VkFormat_VK_FORMAT_S8_UINT)
if err != nil {
return []uint8{}, dstFmt, log.Errf(ctx, err, "[Getting image.Format for VkFormat: %v, aspect: %v]", srcFmt, aspect)
}
dstFmt = stagingDepthStencilImageBufferFormat
default:
return []uint8{}, dstFmt, log.Errf(ctx, nil, "unsupported aspect: %v", aspect)
}
df, err := getImageFormatFromVulkanFormat(dstFmt)
if err != nil {
return []uint8{}, dstFmt, log.Errf(ctx, err, "[Getting image.Format for VkFormat %v]", dstFmt)
}
unpacked, err := unpackData(ctx, data, sf, df)
if err != nil {
return []uint8{}, dstFmt, err
}
return unpacked, dstFmt, nil
}
func unpackData(ctx context.Context, data []uint8, srcFmt, dstFmt *image.Format) ([]uint8, error) {
ctx = log.Enter(ctx, "unpackData")
var err error
if srcFmt.GetUncompressed() == nil {
return []uint8{}, log.Errf(ctx, nil, "compressed format: %v is not supported", srcFmt)
}
if dstFmt.GetUncompressed() == nil {
return []uint8{}, log.Errf(ctx, nil, "compressed format: %v is not supported", dstFmt)
}
sf := proto.Clone(srcFmt).(*image.Format).GetUncompressed().GetFormat()
df := proto.Clone(dstFmt).(*image.Format).GetUncompressed().GetFormat()
// The casting rule is described as below:
// If the data layout is UNORM, unsigned extends the src data to uint32
// If the data layout is SNORM, signed extends the src data to sint32
// If the data layout is UINT, unsigned extends the src data to uint32
// If the data layout is SINT, signed extends the src data to sint32
// If the data layout is FLOAT, cast the src data to sfloat32
// Note that, the staging image formats are always UINT32, the data within
// the staging image should be encoded as float32, if the source data is
// in float point type. The data will be bitcasted to float32 in the shader
// when rendering to the state block image in the replay side.
// If the source data is in normalized type, it will be treated as integer,
// and will be normalized in the shader when rendering in the replay side.
// Also, to keep data in SRGB untouched, the sampling curve of the source
// format will be changed to linear.
// Modify the src and dst format stream to follow the rule above.
for _, sc := range sf.Components {
if sc.Channel == stream.Channel_Depth || sc.Channel == stream.Channel_Stencil {
sc.Channel = stream.Channel_Red
}
dc, _ := df.Component(sc.Channel)
if dc == nil {
return []uint8{}, log.Errf(ctx, nil, "[Building src format: %v] unsuppored channel in source data format: %v", sf, sc.Channel)
}
sc.Sampling = stream.Linear
if sc.GetDataType().GetInteger() != nil {
dc.DataType = &stream.U32
dc.Sampling = stream.Linear
if sc.GetDataType().GetSigned() {
dc.DataType = &stream.S32
}
} else if sc.GetDataType().GetFloat() != nil {
dc.DataType = &stream.F32
dc.Sampling = stream.Linear
} else {
return []uint8{}, log.Errf(ctx, nil, "[Building dst format for: %v] %s", sf, "DataType other than stream.Integer and stream.Float are not handled.")
}
}
converted, err := stream.Convert(df, sf, data)
if err != nil {
return []uint8{}, log.Errf(ctx, err, "[Converting data from %v to %v]", sf, df)
}
return converted, nil
}
func ebgrDataToRGB32SFloat(data []uint8, extent VkExtent3D) ([]uint8, VkFormat, error) {
dstFmt := VkFormat_VK_FORMAT_R32G32B32_SFLOAT
sf, err := getImageFormatFromVulkanFormat(VkFormat_VK_FORMAT_E5B9G9R9_UFLOAT_PACK32)
if err != nil {
return []uint8{}, dstFmt, err
}
df, err := getImageFormatFromVulkanFormat(dstFmt)
if err != nil {
return []uint8{}, dstFmt, err
}
retData, err := image.Convert(data, int(extent.Width()), int(extent.Height()), int(extent.Depth()), sf, df)
if err != nil {
return []uint8{}, dstFmt, err
}
return retData, dstFmt, nil
}
func isDenseBound(img ImageObjectʳ) bool {
return img.PlaneMemoryInfo().Len() > 0 && func() bool {
for _, m := range img.PlaneMemoryInfo().All() {
if m.BoundMemory().IsNil() {
return false
}
}
return true
}()
}
func isSparseBound(img ImageObjectʳ) bool {
return (img.SparseImageMemoryBindings().Len() > 0 || img.OpaqueSparseMemoryBindings().Len() > 0) && ((uint64(img.Info().Flags()) & uint64(VkImageCreateFlagBits_VK_IMAGE_CREATE_SPARSE_BINDING_BIT)) != 0)
}
func isSparseResidency(img ImageObjectʳ) bool {
return isSparseBound(img) &&
((uint32(img.Info().Flags()) & uint32(VkImageCreateFlagBits_VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT)) != 0)
}
func vkCreateImage(sb *stateBuilder, dev VkDevice, info ImageInfo, handle VkImage) {
pNext := NewVoidᶜᵖ(memory.Nullptr)
if !info.DedicatedAllocationNV().IsNil() {
pNext = NewVoidᶜᵖ(sb.MustAllocReadData(
NewVkDedicatedAllocationImageCreateInfoNV(
VkStructureType_VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV, // sType
pNext, // pNext
info.DedicatedAllocationNV().DedicatedAllocation(), // dedicatedAllocation
),
).Ptr())
}
if !info.ViewFormatList().IsNil() {
pNext = NewVoidᶜᵖ(sb.MustAllocReadData(
NewVkImageFormatListCreateInfoKHR(
VkStructureType_VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR, // sType
pNext, // pNext
uint32(info.ViewFormatList().ViewFormats().Len()), // viewFormatCount
NewVkFormatᶜᵖ(sb.MustUnpackReadMap(info.ViewFormatList().ViewFormats().All()).Ptr()), // pViewFormats
),
).Ptr())
}
if info.ExternalHandleTypeFlags() != 0 {
pNext = NewVoidᶜᵖ(sb.MustAllocReadData(
NewVkExternalMemoryImageCreateInfo(
VkStructureType_VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO, // sType
pNext, // pNext
info.ExternalHandleTypeFlags(), // handleTypes
),
).Ptr())
}
if info.AndroidExternalFormat() != 0 {
pNext = NewVoidᶜᵖ(sb.MustAllocReadData(
NewVkExternalFormatANDROID(
VkStructureType_VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID,
pNext, // pNext
info.AndroidExternalFormat(), // externalFormat
),
).Ptr())
}
create := sb.cb.VkCreateImage(
dev, sb.MustAllocReadData(
NewVkImageCreateInfo(
VkStructureType_VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // sType
pNext, // pNext
info.Flags(), // flags
info.ImageType(), // imageType
info.Fmt(), // format
info.Extent(), // extent
info.MipLevels(), // mipLevels
info.ArrayLayers(), // arrayLayers
info.Samples(), // samples
info.Tiling(), // tiling
info.Usage(), // usage
info.SharingMode(), // sharingMode
uint32(info.QueueFamilyIndices().Len()), // queueFamilyIndexCount
NewU32ᶜᵖ(sb.MustUnpackReadMap(info.QueueFamilyIndices().All()).Ptr()), // pQueueFamilyIndices
info.InitialLayout(), // initialLayout
)).Ptr(),
memory.Nullptr,
sb.MustAllocWriteData(handle).Ptr(),
VkResult_VK_SUCCESS,
)
if sb.s.Images().Contains(handle) {
obj := sb.s.Images().Get(handle)
fetchedReq := MakeFetchedImageMemoryRequirements()
for p, pmi := range obj.PlaneMemoryInfo().All() {
fetchedReq.PlaneBitsToMemoryRequirements().Add(p, pmi.MemoryRequirements())
}
for b, sparseReq := range obj.SparseMemoryRequirements().All() {
fetchedReq.AspectBitsToSparseMemoryRequirements().Add(b, sparseReq)
}
create.Extras().Add(fetchedReq)
}
sb.write(create)
}
func vkGetImageMemoryRequirements(sb *stateBuilder, dev VkDevice, handle VkImage, memReq VkMemoryRequirements) {
sb.write(sb.cb.VkGetImageMemoryRequirements(
dev, handle, sb.MustAllocWriteData(memReq).Ptr(),
))
}
func vkAllocateMemory(sb *stateBuilder, dev VkDevice, size VkDeviceSize, memTypeIndex uint32, handle VkDeviceMemory) {
sb.write(sb.cb.VkAllocateMemory(
dev,
NewVkMemoryAllocateInfoᶜᵖ(sb.MustAllocReadData(
NewVkMemoryAllocateInfo(
VkStructureType_VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // sType
0, // pNext
size, // allocationSize
memTypeIndex, // memoryTypeIndex
)).Ptr()),
memory.Nullptr,
sb.MustAllocWriteData(handle).Ptr(),
VkResult_VK_SUCCESS,
))
}
func vkBindImageMemory(sb *stateBuilder, dev VkDevice, img VkImage, mem VkDeviceMemory, offset VkDeviceSize) {
sb.write(sb.cb.VkBindImageMemory(
dev, img, mem, offset, VkResult_VK_SUCCESS,
))
}
func vkCreateDescriptorSetLayout(sb *stateBuilder, dev VkDevice, bindings []VkDescriptorSetLayoutBinding, handle VkDescriptorSetLayout) {
sb.write(sb.cb.VkCreateDescriptorSetLayout(
dev,
sb.MustAllocReadData(NewVkDescriptorSetLayoutCreateInfo(
VkStructureType_VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // sType
0, // pNext
0, // flags
uint32(len(bindings)), // bindingCount
NewVkDescriptorSetLayoutBindingᶜᵖ(sb.MustAllocReadData(bindings).Ptr()), // pBindings
)).Ptr(),
NewVoidᶜᵖ(memory.Nullptr),
sb.MustAllocWriteData(handle).Ptr(),
VkResult_VK_SUCCESS,
))
}
func vkAllocateDescriptorSet(sb *stateBuilder, dev VkDevice, pool VkDescriptorPool, layout VkDescriptorSetLayout, handle VkDescriptorSet) {
sb.write(sb.cb.VkAllocateDescriptorSets(
dev,
sb.MustAllocReadData(NewVkDescriptorSetAllocateInfo(
VkStructureType_VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, // sType
0, // pNext
pool, // descriptorPool
1, // descriptorSetCount
NewVkDescriptorSetLayoutᶜᵖ(sb.MustAllocReadData(layout).Ptr()), // pSetLayouts
)).Ptr(),
sb.MustAllocWriteData(handle).Ptr(),
VkResult_VK_SUCCESS,
))
}
func vkCreatePipelineLayout(sb *stateBuilder, dev VkDevice, setLayouts []VkDescriptorSetLayout, pushConstantRanges []VkPushConstantRange, handle VkPipelineLayout) {
createInfo := NewVkPipelineLayoutCreateInfo(
VkStructureType_VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // sType
0, // pNext
0, // flags
uint32(len(setLayouts)), // setLayoutCount
NewVkDescriptorSetLayoutᶜᵖ(sb.MustAllocReadData(setLayouts).Ptr()), // pSetLayouts
uint32(len(pushConstantRanges)), // pushConstantRangeCount
NewVkPushConstantRangeᶜᵖ(sb.MustAllocReadData(pushConstantRanges).Ptr()), // pPushConstantRanges
)
sb.write(sb.cb.VkCreatePipelineLayout(
dev,
NewVkPipelineLayoutCreateInfoᶜᵖ(sb.MustAllocReadData(createInfo).Ptr()),
memory.Nullptr,
sb.MustAllocWriteData(handle).Ptr(),
VkResult_VK_SUCCESS,
))
}
func vkCreateShaderModule(sb *stateBuilder, dev VkDevice, code []uint32, handle VkShaderModule) {
createInfo := NewVkShaderModuleCreateInfo(
VkStructureType_VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, // sType
0, // pNext
0, // flags
memory.Size(len(code)*4), // codeSize
NewU32ᶜᵖ(sb.MustAllocReadData(code).Ptr()), // pCode
)
descriptors, err := shadertools.ParseAllDescriptorSets(code)
u := MakeDescriptorInfo()
dsc := u.Descriptors()
if err != nil {
log.E(sb.ctx, "Could not parse SPIR-V")
} else {
for name, desc := range descriptors {
d := NewU32ːDescriptorUsageᵐ()
for _, set := range desc {
for _, binding := range set {
d.Add(uint32(d.Len()),
NewDescriptorUsage(
binding.Set,
binding.Binding,
binding.DescriptorCount))
}
}
dsc.Add(name, d)
}
}
csb := sb.cb.VkCreateShaderModule(
dev,
NewVkShaderModuleCreateInfoᶜᵖ(sb.MustAllocReadData(createInfo).Ptr()),
memory.Nullptr,
sb.MustAllocWriteData(handle).Ptr(),
VkResult_VK_SUCCESS,
)
csb.Extras().Add(u)
sb.write(csb)
}
func vkCreateDescriptorPool(sb *stateBuilder, dev VkDevice, flags VkDescriptorPoolCreateFlags, maxSet uint32, poolSizes []VkDescriptorPoolSize, handle VkDescriptorPool) {
sb.write(sb.cb.VkCreateDescriptorPool(
dev,
sb.MustAllocReadData(NewVkDescriptorPoolCreateInfo(
VkStructureType_VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, // sType
0, // pNext
flags, // flags
maxSet, // maxSets
uint32(len(poolSizes)), // poolSizeCount
NewVkDescriptorPoolSizeᶜᵖ(sb.MustAllocReadData(poolSizes).Ptr()), // pPoolSizes
)).Ptr(),
memory.Nullptr,
sb.MustAllocWriteData(handle).Ptr(),
VkResult_VK_SUCCESS,
))
}
func writeDescriptorSet(sb *stateBuilder, dev VkDevice, descSet VkDescriptorSet, dstBinding, dstArrayElement uint32, descType VkDescriptorType, imgInfoList []VkDescriptorImageInfo, bufInfoList []VkDescriptorBufferInfo, texelBufInfoList []VkBufferView) {
write := NewVkWriteDescriptorSet(
VkStructureType_VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
0, // pNext
descSet, // dstSet
dstBinding, // dstBinding
dstArrayElement, // dstArrayElement
uint32(len(imgInfoList)+len(bufInfoList)+len(texelBufInfoList)), // descriptorCount
descType, // descriptorType
NewVkDescriptorImageInfoᶜᵖ(sb.MustAllocReadData(imgInfoList).Ptr()), // pImageInfo
NewVkDescriptorBufferInfoᶜᵖ(sb.MustAllocReadData(bufInfoList).Ptr()), // pBufferInfo
NewVkBufferViewᶜᵖ(sb.MustAllocReadData(texelBufInfoList).Ptr()), // pTexelBufferView
)
sb.write(sb.cb.VkUpdateDescriptorSets(
dev,
1,
NewVkWriteDescriptorSetᶜᵖ(sb.MustAllocReadData(write).Ptr()),
0,
memory.Nullptr,
))
}
func walkImageSubresourceRange(sb *stateBuilder, img ImageObjectʳ, rng VkImageSubresourceRange, f func(aspect VkImageAspectFlagBits, layer, level uint32, levelSize byteSizeAndExtent)) {
layerCount, _ := subImageSubresourceLayerCount(sb.ctx, nil, api.CmdNoID, nil, sb.oldState, nil, 0, nil, nil, img, rng)
levelCount, _ := subImageSubresourceLevelCount(sb.ctx, nil, api.CmdNoID, nil, sb.oldState, nil, 0, nil, nil, img, rng)
for _, aspect := range sb.imageAspectFlagBits(img, rng.AspectMask()) {
for i := uint32(0); i < levelCount; i++ {
level := rng.BaseMipLevel() + i
divisor, _ := subGetAspectSizeDivisor(sb.ctx, nil, api.CmdNoID, nil, sb.oldState, nil, 0, nil, nil, img.Info().Fmt(), aspect)
levelSize := sb.levelSize(img.Info().Extent(), img.Info().Fmt(), level, aspect)
levelSize.width /= uint64(divisor.Width())
levelSize.height /= uint64(divisor.Height())
for j := uint32(0); j < layerCount; j++ {
layer := rng.BaseArrayLayer() + j
f(aspect, layer, level, levelSize)
}
}
}
}
func walkSparseImageMemoryBindings(sb *stateBuilder, img ImageObjectʳ, f func(aspect VkImageAspectFlagBits, layer, level uint32, blockData SparseBoundImageBlockInfoʳ)) {
for _, aspect := range img.SparseImageMemoryBindings().Keys() {
aspectData := img.SparseImageMemoryBindings().Get(aspect)
for _, layer := range aspectData.Layers().Keys() {
layerData := aspectData.Layers().Get(layer)
for _, level := range layerData.Levels().Keys() {
levelData := layerData.Levels().Get(level)
for _, block := range levelData.Blocks().Keys() {
blockData := levelData.Blocks().Get(block)
f(VkImageAspectFlagBits(aspect), layer, level, blockData)
}
}
}
}
}
func roundUp(dividend, divisor uint64) uint64 {
return (dividend + divisor - 1) / divisor
}
// debugReportObjectType takes a Vulkan handle and returns the
// VkDebugReportObjectTypeEXT for that handle.
func debugReportObjectType(object interface{}) VkDebugReportObjectTypeEXT {
switch object.(type) {
case VkInstance:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT
case VkPhysicalDevice:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT
case VkDevice:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT
case VkQueue:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT
case VkSemaphore:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT
case VkCommandBuffer:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT
case VkFence:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT
case VkDeviceMemory:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT
case VkBuffer:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT
case VkImage:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT
case VkEvent:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT
case VkQueryPool:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT
case VkBufferView:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT
case VkImageView:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT
case VkShaderModule:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT
case VkPipelineCache:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT
case VkPipelineLayout:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT
case VkRenderPass:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT
case VkPipeline:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT
case VkDescriptorSetLayout:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT
case VkSampler:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT
case VkDescriptorPool:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT
case VkDescriptorSet:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT
case VkFramebuffer:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT
case VkCommandPool:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT
case VkSurfaceKHR:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT
case VkSwapchainKHR:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT
case VkDebugReportCallbackEXT:
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT
}
return VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT
}
// attachDebugMarkerName writes a VkDebugMarkerSetObjectNameEXT command to
// specify a debug marker name to the given Vulkan handle object.
func attachDebugMarkerName(sb *stateBuilder, nm debugMarkerName, dev VkDevice, object interface{}) error {
objectType := debugReportObjectType(object)
if objectType == VkDebugReportObjectTypeEXT_VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT {
return fmt.Errorf("unknown object type")
}
objectValue, ok := object.(uint64)
if !ok {
return fmt.Errorf("object: %v can not be cast to uint64", object)
}
sb.write(sb.cb.VkDebugMarkerSetObjectNameEXT(
dev,
NewVkDebugMarkerObjectNameInfoEXTᵖ(sb.MustAllocReadData(
NewVkDebugMarkerObjectNameInfoEXT(
VkStructureType_VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT, // sType
0, // pNext
objectType, // objectType
objectValue, // object
NewCharᶜᵖ(sb.MustAllocReadData(nm.String()).Ptr()), // pObjectName
)).Ptr(),
),
VkResult_VK_SUCCESS,
))
return nil
}
// ipDescriptorSetLayoutBindingInfo describes a binding for descriptor set
// binding used to create descriptor set layout.
type ipDescriptorSetLayoutBindingInfo struct {
descriptorType VkDescriptorType
count uint32
stages VkShaderStageFlags
}
// ipDescriptorSetLayoutInfo contains the descriptor set binding used to create
// descriptor set layout for image priming.
type ipDescriptorSetLayoutInfo struct {
bindings map[uint32]ipDescriptorSetLayoutBindingInfo
}
func ipCreateDescriptorSetLayout(sb *stateBuilder, nm debugMarkerName, dev VkDevice, info ipDescriptorSetLayoutInfo) VkDescriptorSetLayout {
bindings := []VkDescriptorSetLayoutBinding{}
for b, bInfo := range info.bindings {
bindings = append(bindings,
NewVkDescriptorSetLayoutBinding(
b, // binding
bInfo.descriptorType, // descriptorType
bInfo.count, // descriptorCount
bInfo.stages, // stageFlags
NewVkSamplerᶜᵖ(memory.Nullptr), // pImmutableSamplers
),
)
}
handle := VkDescriptorSetLayout(newUnusedID(true, func(x uint64) bool {
return GetState(sb.newState).DescriptorSetLayouts().Contains(VkDescriptorSetLayout(x)) || GetState(sb.oldState).DescriptorSetLayouts().Contains(VkDescriptorSetLayout(x))
}))
vkCreateDescriptorSetLayout(sb, dev, bindings, handle)
if len(nm) > 0 {
attachDebugMarkerName(sb, nm, dev, handle)
}
return handle
}
func ipCreatePipelineLayout(sb *stateBuilder, nm debugMarkerName, dev VkDevice,
descSetLayouts []VkDescriptorSetLayout, pushConstantStages VkShaderStageFlags,
pushConstantSize uint32) VkPipelineLayout {
handle := VkPipelineLayout(newUnusedID(true, func(x uint64) bool {
return GetState(sb.newState).PipelineLayouts().Contains(VkPipelineLayout(x)) ||
GetState(sb.oldState).PipelineLayouts().Contains(VkPipelineLayout(x))
}))
vkCreatePipelineLayout(sb, dev,
descSetLayouts,
[]VkPushConstantRange{NewVkPushConstantRange(
pushConstantStages, // stageFlags
0, // offset
pushConstantSize, // size
)},
handle,
)
if len(nm) > 0 {
attachDebugMarkerName(sb, nm, dev, handle)
}
return handle
}
// ipShaderModuleInfo contains all the information used to select a image
// priming shader.
type ipShaderModuleInfo struct {
stage VkShaderStageFlagBits
inputFormat VkFormat
inputAspect VkImageAspectFlagBits
outputFormat VkFormat
outputAspect VkImageAspectFlagBits
outputType VkImageType
}
func ipCreateShaderModule(sb *stateBuilder, nm debugMarkerName, dev VkDevice, info ipShaderModuleInfo) (VkShaderModule, error) {
var err error
code := []uint32{}
switch info.stage {
case VkShaderStageFlagBits_VK_SHADER_STAGE_VERTEX_BIT:
code, err = ipRenderVertexShaderSpirv()
case VkShaderStageFlagBits_VK_SHADER_STAGE_FRAGMENT_BIT:
switch info.outputAspect {
case VkImageAspectFlagBits_VK_IMAGE_ASPECT_DEPTH_BIT:
code, err = ipRenderDepthShaderSpirv(info.outputFormat)
case VkImageAspectFlagBits_VK_IMAGE_ASPECT_STENCIL_BIT: