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Implement a module that can be loaded and unloaded (see examples in Module sub project)
"Kill" games have no 'rounds' or 'games'; the objective is simply to kill as many opponents as possible while keeping one's own deaths to a minimum. The original Alpha and Chaos zones followed this basic premise.
King of the Hill – Each player starts off with a crown, which may be lost if the set amount of time runs out. A player's timer, which is displayed at the top right of the screen, is reset every time they kill another player. However, if a player has already lost their crown, they may only regain it by either killing a flagger with a crown (sometimes marked by a red dot on the radar), or by destroying any two players. Generally though, flaggers with low bounty do not give others their crown. The game is then won when there is only one crowned player left standing.[14]
The text was updated successfully, but these errors were encountered:
Implement a module that can be loaded and unloaded (see examples in Module sub project)
"Kill" games have no 'rounds' or 'games'; the objective is simply to kill as many opponents as possible while keeping one's own deaths to a minimum. The original Alpha and Chaos zones followed this basic premise.
King of the Hill – Each player starts off with a crown, which may be lost if the set amount of time runs out. A player's timer, which is displayed at the top right of the screen, is reset every time they kill another player. However, if a player has already lost their crown, they may only regain it by either killing a flagger with a crown (sometimes marked by a red dot on the radar), or by destroying any two players. Generally though, flaggers with low bounty do not give others their crown. The game is then won when there is only one crowned player left standing.[14]
The text was updated successfully, but these errors were encountered: