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Environment (please complete the following information):
OS/OS Version: iOS 14.7.1 (iPhone 11 Pro)
Source Version: master/2.4.0
Unity Version: 2020.3.11f
Describe the bug
MoveNetSinglePose sample behaviour is different in iOS than it is in the editor. The skeleton is drawn on the edge of the screen instead of on detected person's body/face.
To Reproduce
Steps to reproduce the behaviour:
Clone master repo.
Open with Unity 2020.3.11f with target set to iOS
Navigate to Samples > MoveNet > MoveNetSinglePose and open the scene.
Click File > Build Settings (Switch target to iOS if it is different)
Select All scenes in build settings and delete them.
Add MoveNetSinglePose scene to build settings (by clicking add open scenes button).
Build and run the sample on iPhone.
Accept camera permissions (it'll crash because of the camera permissions)
Close the app
Open the app again
Expected behaviour
Skeleton drawing on detected body instead of at the edge of the screen.
Screenshots
Expected Behaviour (In Unity Editor Screen Shot)
Buggy Behaviour (iOS Device iPhone 11 Pro Screen Shot) Drawn line is visible at the lower right corner.
Additional context
Lines are drawn regardless if there is a body/face in camera feed or not.
The text was updated successfully, but these errors were encountered:
Environment (please complete the following information):
Describe the bug
MoveNetSinglePose sample behaviour is different in iOS than it is in the editor. The skeleton is drawn on the edge of the screen instead of on detected person's body/face.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
Skeleton drawing on detected body instead of at the edge of the screen.
Screenshots
Expected Behaviour (In Unity Editor Screen Shot)
Buggy Behaviour (iOS Device iPhone 11 Pro Screen Shot) Drawn line is visible at the lower right corner.
Additional context
Lines are drawn regardless if there is a body/face in camera feed or not.
The text was updated successfully, but these errors were encountered: