Unity 5 & i am too dumb to compile disunity .. #153
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@ivanpopelyshev , I could put together a PR that moves the build system to Gradle if you like. Very similar to maven, but includes a wrapper allowing anyone to build without having to install the tool locally. Might make it easier for others to setup and contribute. |
@Kallin that would be awesome. I use gradle for other projects. Keep in mind that I only made one commit into that repo, you have the same "rights" as I here :) |
@ivanpopelyshev ahh, haha, I didn't really look I thought you were the main contributor. I guess it's @ata4 who built all this. Any idea if they're still around? Maybe they took their skills elsewhere as I see there are some sites out there that are definitely having no problem extracting unity 5 textures :P |
Yes, Unity Assets Explorer is doing it just fine. I just know that there're a number of people who are waiting for disunity update. If we want to do something we need to cooperate. I dont even know how they extracted all those formats |
@Kallin that would be great 馃憤 |
Just tried QuickBMS with a Unity script, that works perfectly for Unity5 aswell! |
@iUltimateLP if QuickBMS works, then I can port it :) |
If you happen to be on OS X you can compile with the following commands |
Hey,
Im not a very good guy on those java compiling thing, and there is no help to compile this, but I want to use it along with Unity5 (I only need the shaders 馃槀).. Is there a chance that you could bring it up to the releases tab or send me a compiled version of it?
Thanks!
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