The raw version is located in the raw/items.json
file
{
"shop_items": [
{
"price": 0,
"name": "name of the item",
"content": [
{
"type": "type_of_item",
"count": 0,
"typeinfo": "type_of_item_info"
}
]
}
],
"reserves": [
{
"type": "type_of_item",
"typeinfo": "type_of_item_info",
"count": 0,
"name": "name of the items"
}
]
}
This field describes the type of an item, the typeinfo
field can be omitted if no additional information are present.
Value | Description | typeinfo value |
---|---|---|
skin_head | Skin, head part | name of the operator |
skin_body | Skin, body part | name of the operator |
warpaint | War paint | |
character | Blackout Character | |
jump_pack | Blackout jump pack | |
gesture | Gesture | |
stick | A sticker or an emblem | set if from a set, global for others |
card | A card | set if from a set, global for others |
weapon | Base weapon | |
knife | Knife | |
mkii | MKII weapon | |
mastercraft | Mastercraft | |
camo | Camo | reactive or basic |
charm | Charm | |
effect | Death Effect | |
nodupe | No dupe crate | |
boost | +5% tier boost | |
reticle | Reticle |
The operator name are common for the zombies, only the mp ones are distinct.
[
"ajax",
"battery",
"crash",
"firebreak",
"nomad",
"prophet",
"recon",
"ruin",
"seraph",
"torque",
"zero",
"outrider",
"spectre",
"reaper",
"zombies"
]