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board.py
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board.py
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import pygame
import copy
import json
from pieces import Piece
pygame.init()
class Board():
'''Creates a chess board with a 2D array of squares.'''
def __init__(self, turn: str ="w") -> None:
self.DIMENSION = 800
self.HEIGHT = 800
self.WIDTH = 800
self.SQUARE_SIZE = self.DIMENSION // 8
self.BRAWN_DARK = (170, 139, 86)
self.BRAWN_LIGHT = (240, 235, 206)
self.GREEN_DARK = (118, 150, 86)
self.GREEN_LIGHT = (238, 238, 210)
self.HIGHLIGHT_COLOR = (186, 202, 68)
self.HOVER_COLOR = (86, 102, 68)
self.KING_CHECK_COLOR = (255, 0, 0)
self.ORDINARY_COUPH_COLOR = (0, 0, 255)
self.GREEN_BOARD = (self.GREEN_LIGHT, self.GREEN_DARK) # light, dark
self.BROWN_BOARD = (self.BRAWN_LIGHT, self.BRAWN_DARK) # light, dark
self.BOARD_COLOR = self.GREEN_BOARD
self.LONG_PRESS_DELAY = 500
self.boardRep = [
["bR1", "bN1", "bB1", "bQ", "bK", "bB2", "bN2", "bR2"],
["bP1", "bP2", "bP3", "bP4", "bP5", "bP6", "bP7", "bP8"],
[None, None, None, None, None, None, None, None],
[None, None, None, None, None, None, None, None],
[None, None, None, None, None, None, None, None],
[None, None, None, None, None, None, None, None],
["wP1", "wP2", "wP3", "wP4", "wP5", "wP6", "wP7", "wP8"],
["wR1", "wN1", "wB1", "wQ", "wK", "wB2", "wN2", "wR2"]
]
self.play = True
self.turn = turn
self.selected = None
self.top = 0
self.progress = {self.top: copy.deepcopy(self.boardRep)}
self.ceil = len(self.progress)
self.screen = pygame.display.set_mode(
(self.WIDTH, self.HEIGHT))
pygame.display.set_caption(f"Chess- {self.get_color_name(self.turn)}'s turn")
# initialize pieces
self.bR1 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/bR.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "bR")
self.bR2 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/bR.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "bR")
self.bN1 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/bN.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "bN")
self.bN2 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/bN.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "bN")
self.bB1 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/bB.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "bB")
self.bB2 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/bB.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "bB")
self.bQ = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/bQ.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "bQ")
self.bK = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/bK.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "bK")
self.bP1 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/bP.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "bP")
self.bP2 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/bP.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "bP")
self.bP3 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/bP.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "bP")
self.bP4 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/bP.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "bP")
self.bP5 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/bP.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "bP")
self.bP6 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/bP.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "bP")
self.bP7 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/bP.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "bP")
self.bP8 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/bP.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "bP")
self.wR1 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/wR.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "wR")
self.wR2 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/wR.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "wR")
self.wN1 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/wN.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "wN")
self.wN2 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/wN.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "wN")
self.wB1 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/wB.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "wB")
self.wB2 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/wB.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "wB")
self.wQ = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/wQ.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "wQ")
self.wK = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/wK.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "wK")
self.wP1 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/wP.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "wP")
self.wP2 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/wP.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "wP")
self.wP3 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/wP.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "wP")
self.wP4 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/wP.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "wP")
self.wP5 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/wP.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "wP")
self.wP6 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/wP.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "wP")
self.wP7 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/wP.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "wP")
self.wP8 = Piece(pygame.transform.scale(pygame.image.load(
"assets/images/wP.png"), (self.SQUARE_SIZE, self.SQUARE_SIZE)), "wP")
self.board = [
[self.bR1, self.bN1, self.bB1, self.bQ, self.bK, self.bB2, self.bN2, self.bR2],
[self.bP1, self.bP2, self.bP3, self.bP4, self.bP5, self.bP6, self.bP7, self.bP8],
[None, None, None, None, None, None, None, None],
[None, None, None, None, None, None, None, None],
[None, None, None, None, None, None, None, None],
[None, None, None, None, None, None, None, None],
[self.wP1, self.wP2, self.wP3, self.wP4, self.wP5, self.wP6, self.wP7, self.wP8],
[self.wR1, self.wN1, self.wB1, self.wQ, self.wK, self.wB2, self.wN2, self.wR2]
]
def draw(self, screen: pygame.Surface) -> None:
'''Draw the board and pieces.'''
# draw board
for i in range(8):
for j in range(8):
color = self.BOARD_COLOR[(i + j) % 2]
pygame.draw.rect(screen, color, pygame.Rect(
i * self.SQUARE_SIZE, j * self.SQUARE_SIZE, self.SQUARE_SIZE, self.SQUARE_SIZE))
# highlight hovered square
x, y = self.get_square(pygame.mouse.get_pos())
# darken square
pygame.draw.rect(screen, self.HOVER_COLOR, pygame.Rect(
x * self.SQUARE_SIZE, y * self.SQUARE_SIZE, self.SQUARE_SIZE, self.SQUARE_SIZE))
# highlight selected square
if self.selected != None and self.get_piece(*self.selected): # if there is a piece selected
x, y = self.selected
pygame.draw.rect(screen, self.HIGHLIGHT_COLOR, pygame.Rect(
x * self.SQUARE_SIZE, y * self.SQUARE_SIZE, self.SQUARE_SIZE, self.SQUARE_SIZE), width=5, border_radius=5)
# highlight possible moves
if self.selected and self.get_piece(*self.selected) and self.get_piece(*self.selected).color == self.turn:
piece = self.get_piece(*self.selected)
for move in piece.get_moves(self.board, *self.selected): # get all possible moves
x, y = move
# highlight circle
pygame.draw.circle(screen, self.HIGHLIGHT_COLOR, (
x * self.SQUARE_SIZE + self.SQUARE_SIZE // 2, y * self.SQUARE_SIZE + self.SQUARE_SIZE // 2), self.SQUARE_SIZE // 10)
# draw pieces
for i in range(8):
for j in range(8):
if self.board[j][i] is not None:
screen.blit(
self.board[j][i].piece, (i * self.SQUARE_SIZE, j * self.DIMENSION // 8))
def switch_board_color(self) -> None:
'''Switch the board color.'''
self.BOARD_COLOR = self.GREEN_BOARD if self.BOARD_COLOR == self.BROWN_BOARD else self.BROWN_BOARD
def valid_move(self, board: list, x1: int, y1: int, x2: int, y2: int) -> bool:
'''Check if a move is valid.'''
piece = self.get_piece(x1, y1)
if piece.color != self.turn or (x2, y2) not in piece.get_moves(board, x1, y1):
print(piece.color, self.turn, (x2, y2), piece.get_moves(board, x1, y1))
return False
return True
def move(self, x1: int, y1: int, x2: int, y2: int) -> None:
'''Move a piece from (x1, y1) to (x2, y2).'''
if not self.valid_move(self.board, x1, y1, x2, y2):
self.selected = None
print("move invalid")
return
print("move valid")
self.board[y2][x2] = self.board[y1][x1]
self.board[y1][x1] = None
self.update_progress(x1, y1, x2, y2)
def get_square(self, pos: tuple) -> tuple:
'''Get the square the mouse is on.'''
x, y = pos
return (x // self.SQUARE_SIZE, y // self.SQUARE_SIZE)
def select(self, pos: tuple) -> None:
'''Select/unselect a square with pygame pos.'''
x, y = self.get_square(pos)
self.prev_selected = self.selected
self.selected = (x, y) if (
self.selected == None or self.selected != (x, y)) else None
if self.selected != None and self.prev_selected != None and self.get_piece(*self.prev_selected): # if there is a piece selected
self.move(*self.prev_selected, *self.selected)
self.selected = None
self.prev_selected = None
def select_square(self, x: int, y: int) -> None:
'''Select/unselect a square with coordinates.'''
self.selected = (x, y) if (
self.selected == None or self.selected != (x, y)) else None
def get_piece(self, x: int, y: int):
'''Get the piece at a square.'''
return self.board[y][x]
def update_board(self) -> None:
'''Update the board.'''
piece_map = {
"bK": self.bK, "bQ": self.bQ, "bR1": self.bR1, "bR2": self.bR2, "bB1": self.bB1, "bB2": self.bB2, "bN1": self.bN1, "bN2": self.bN2,
"bP1": self.bP1, "bP2": self.bP2, "bP3": self.bP3, "bP4": self.bP4, "bP5": self.bP5, "bP6": self.bP6, "bP7": self.bP7, "bP8": self.bP8,
"wK": self.wK, "wQ": self.wQ, "wR1": self.wR1, "wR2": self.wR2, "wB1": self.wB1, "wB2": self.wB2, "wN1": self.wN1, "wN2": self.wN2,
"wP1": self.wP1, "wP2": self.wP2, "wP3": self.wP3, "wP4": self.wP4, "wP5": self.wP5, "wP6": self.wP6, "wP7": self.wP7, "wP8": self.wP8
}
for i in range(8):
for j in range(8):
self.board[j][i] = piece_map.get(self.boardRep[j][i])
def get_color_name(self, color: str) -> str:
'''Get the name of a color.'''
return "WHITE" if color == "w" else "BLACK"
def update_progress(self, x1: int, y1: int, x2: int, y2: int) -> None:
'''Update game progress.'''
self.boardRep[y2][x2] = self.boardRep[y1][x1]
self.boardRep[y1][x1] = None
self.top += 1
self.ceil += 1
self.progress[self.top] = copy.deepcopy(self.boardRep)
self.update_turn()
def update_turn(self) -> None:
'''Update the turn.'''
self.turn = "w" if self.turn == "b" else "b"
pygame.display.set_caption(f"Chess - {self.get_color_name(self.turn)}'s turn") # update the title
def undo(self) -> None:
'''Undo the last move.'''
if self.top > 0:
self.top -= 1
self.boardRep = copy.deepcopy(self.progress[self.top])
self.update_board()
self.update_turn()
def redo(self) -> None:
'''Redo the last move.'''
if self.top < self.ceil - 1:
self.top += 1
self.boardRep = copy.deepcopy(self.progress[self.top])
self.update_board()
self.update_turn()
def reset(self) -> None:
'''Reset the board.'''
if self.top != 0:
self.top = 0
self.boardRep = copy.deepcopy(self.progress[self.top])
self.update_board()
self.update_turn()
def save(self) -> None:
'''Save the game.'''
game_state = json.dumps({
"play": self.play,
"turn": self.turn,
"top": self.top,
"progress": self.progress,
})
try:
with open("save.data", "w") as f:
json.dump(game_state, f)
except:
print("Failed to save game.")
else:
print("Saved game.")
def load(self) -> None:
'''Load the game.'''
try:
with open("save.data", "r") as f:
game_state = json.loads(json.load(f))
self.play = game_state["play"]
self.turn = game_state["turn"]
self.top = game_state["top"]
self.progress = {
int(k): v for k, v in game_state["progress"].items()}
self.boardRep = copy.deepcopy(self.progress[self.top])
self.ceil = len(self.progress)
self.update_board()
except FileNotFoundError:
print("No save file found.") # add logging in the future
else:
print("Loaded save file.")