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ChangeLog
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ChangeLog
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hammer3d (1.0.7) stable; urgency=low
* Fixed BUG.
- Crash on HTC Desire(X06HT).
-- konno <konno@qsdn.co.jp> Sun, 06 May 2012 00:00:16 +0900
hammer3d (1.0.6) stable; urgency=low
* Fixed BUG
Texture failure.
1) Sony Ericsson Xperia SO-01B(maybe P-02D)
2) Samsung Galaxy NEXUS SC-04D
3) Samsung Galaxy S SC-02B
-- Atsushi Konno <konno@qsdn.co.jp> Tue, 06 Mar 2012 02:35:28 +0900
hammer3d (1.0.4) stable; urgency=low
* Enable DITHER
* Deleted extra processing.
-- Atsushi Konno <konno@qsdn.co.jp> Wed, 10 Aug 2011 01:53:19 +0900
hammer3d (1.0.3) stable; urgency=low
* Adjusted parameter of BOIDS
* Changed Max number of Sardines to 150
- if your device become slow or choppy, please adjust
speed and number of sardines.
* Separated "process of escape from enemy" from "process of BOIDS".
Because I want sardines to escape more intelligibly.
* Speed up when sardine escape from enemy.
-- Atsushi Konno <konno@qsdn.co.jp> Wed, 03 Aug 2011 22:56:10 +0900
hammer3d (1.0.2) stable; urgency=high
* Fixed Bug.
- I did not make the place that I should run again.
Therefore it crashes.
-- Atsushi Konno <konno@qsdn.co.jp> Tue, 02 Aug 2011 02:44:52 +0900
hammer3d (1.0.1) stable; urgency=low
* Improved a part of the BOIDS algorithm
Because there was concern at transaction speed,
I made processing short in a BOIDS part.
However, there was not the need by the improvement
of the drawing part. thus I did a BOIDS part properly.
-- Atsushi Konno <konno@qsdn.co.jp> Sun, 31 Jul 2011 19:34:49 +0900
hammer3d (1.0.0) stable; urgency=low
* Initial release.
forked from jinbei3d.
-- konno <konno@qsdn.co.jp> Thu, 28 Jul 2011 01:39:19 +0900