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L.SnowLayer.js
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L.SnowLayer.js
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(function () {
'use strict';
//canvasOverlay from http://bl.ocks.org/sumbera/11114288
L.CanvasOverlay = L.Class.extend({
initialize: function (userDrawFunc, options) {
this._userDrawFunc = userDrawFunc;
L.setOptions(this, options);
this.isStatic = true;
},
drawing: function (userDrawFunc) {
this._userDrawFunc = userDrawFunc;
return this;
},
params:function(options){
L.setOptions(this, options);
return this;
},
canvas: function () {
return this._canvas;
},
redraw: function () {
if (!this._frame) {
this._frame = L.Util.requestAnimFrame(this._redraw, this);
}
return this;
},
onAdd: function (map) {
this._map = map;
this._canvas = L.DomUtil.create('canvas', 'leaflet-heatmap-layer');
var size = this._map.getSize();
this._canvas.width = size.x;
this._canvas.height = size.y;
var animated = this._map.options.zoomAnimation && L.Browser.any3d;
L.DomUtil.addClass(this._canvas, 'leaflet-zoom-' + (animated ? 'animated' : 'hide'));
map._panes.overlayPane.appendChild(this._canvas);
map.on('moveend', this._reset, this);
map.on('resize', this._resize, this);
if (map.options.zoomAnimation && L.Browser.any3d) {
map.on('zoomanim', this._animateZoom, this);
}
this._reset();
if (this.isStatic) {
this._redrawCanvas();
}
},
onRemove: function (map) {
map.getPanes().overlayPane.removeChild(this._canvas);
map.off('moveend', this._reset, this);
map.off('resize', this._resize, this);
if (map.options.zoomAnimation) {
map.off('zoomanim', this._animateZoom, this);
}
this_canvas = null;
},
addTo: function (map) {
map.addLayer(this);
return this;
},
_resize: function (resizeEvent) {
this._canvas.width = resizeEvent.newSize.x;
this._canvas.height = resizeEvent.newSize.y;
},
_reset: function () {
var topLeft = this._map.containerPointToLayerPoint([0, 0]);
L.DomUtil.setPosition(this._canvas, topLeft);
this._redraw();
},
_redraw: function () {
if (!this.isStatic) {
this._redrawCanvas();
}
},
_redrawCanvas: function () {
var size = this._map.getSize();
var bounds = this._map.getBounds();
var zoomScale = (size.x * 180) / (20037508.34 * (bounds.getEast() - bounds.getWest())); // resolution = 1/zoomScale
var zoom = this._map.getZoom();
if (this._userDrawFunc) {
this._userDrawFunc(this, {
canvas :this._canvas,
bounds : bounds,
size : size,
zoomScale: zoomScale,
zoom : zoom,
options: this.options
});
}
this._frame = null;
},
_animateZoom: function (e) {
var scale = this._map.getZoomScale(e.zoom),
offset = this._map._getCenterOffset(e.center)._multiplyBy(-scale).subtract(this._map._getMapPanePos());
this._canvas.style[L.DomUtil.TRANSFORM] = L.DomUtil.getTranslateString(offset) + ' scale(' + scale + ')';
}
});
L.canvasOverlay = function (userDrawFunc, options) {
return new L.CanvasOverlay(userDrawFunc, options);
};
function getDrawSnow(color, mp) {
color = color || 'rgba(255, 255, 255, 0.8)';
mp = mp || 25; //max particles
//snow drawing function from http://thecodeplayer.com/walkthrough/html5-canvas-snow-effect
return function drawSnow(canvasOverlay, params) {
var ctx = params.canvas.getContext('2d');
//canvas dimensions
var W = window.innerWidth;
var H = window.innerHeight;
//snowflake particles
var particles = [];
for(var i = 0; i < mp; i++) {
particles.push({
x: Math.random()*W, //x-coordinate
y: Math.random()*H, //y-coordinate
r: Math.random()*4+1, //radius
d: Math.random()*mp //density
});
}
//Lets draw the flakes
function draw() {
ctx.clearRect(0, 0, W, H);
ctx.fillStyle = color;
ctx.beginPath();
for(var i = 0; i < mp; i++)
{
var p = particles[i];
ctx.moveTo(p.x, p.y);
ctx.arc(p.x, p.y, p.r, 0, Math.PI*2, true);
}
ctx.fill();
update();
}
//Function to move the snowflakes
//angle will be an ongoing incremental flag. Sin and Cos functions will be applied to it to create vertical and horizontal movements of the flakes
var angle = 0;
function update() {
angle += 0.01;
for(var i = 0; i < mp; i++) {
var p = particles[i];
//Updating X and Y coordinates
//We will add 1 to the cos function to prevent negative values which will lead flakes to move upwards
//Every particle has its own density which can be used to make the downward movement different for each flake
//Lets make it more random by adding in the radius
p.y += Math.cos(angle+p.d) + 1 + p.r/2;
p.x += Math.sin(angle) * 2;
//Sending flakes back from the top when it exits
//Lets make it a bit more organic and let flakes enter from the left and right also.
if(p.x > W+5 || p.x < -5 || p.y > H) {
if(i%3 > 0) { //66.67% of the flakes
particles[i] = {x: Math.random()*W, y: -10, r: p.r, d: p.d};
} else {
//If the flake is exitting from the right
if(Math.sin(angle) > 0) {
//Enter from the left
particles[i] = {x: -5, y: Math.random()*H, r: p.r, d: p.d};
} else {
//Enter from the right
particles[i] = {x: W+5, y: Math.random()*H, r: p.r, d: p.d};
}
}
}
}
}
//animation loop
setInterval(draw, 33);
};
}
L.snowLayer = function (options) {
return new L.CanvasOverlay(getDrawSnow(options.color, options.maxFlakes));
};
}());