/
main.rs
110 lines (95 loc) · 3.49 KB
/
main.rs
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use crate::camera::ArcballCamera;
use common::InputEvent;
use render::{Interactions, Renderer, World};
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::Window,
};
mod camera;
mod pdb;
async fn run(event_loop: EventLoop<()>, window: Window) {
let (mut renderer, gpu_resources) = Renderer::new(&window).await;
renderer.set_camera(ArcballCamera::new(100.0, 1.0));
let mut world = World::new();
let loaded_pdb = pdb::load_from_pdb(&gpu_resources, "Neon Pump", "data/neon_pump_imm.pdb")
.expect("failed to load pdb");
// let loaded_pdb = pdb::load_from_pdb(
// &gpu_resources,
// "Carbon Nanotube and DNA",
// "data/nanotube_and_dna.pdb",
// )
// .expect("failed to load pdb");
// let fragment_id = loaded_pdb.fragments().next().unwrap().id();
// for part in loaded_pdb.parts_mut() {
// part.move_to(ultraviolet::Vec3::new(0.0, 0.0, 10.0));
// }
let some_part = loaded_pdb.parts().next().unwrap().id();
world.merge(loaded_pdb);
let interations = Interactions::default();
// interations.selected_fragments.insert(fragment_id);
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Poll;
match event {
Event::WindowEvent {
event: WindowEvent::Resized(new_size),
..
} => {
renderer.resize(new_size);
}
Event::MainEventsCleared => {
renderer.render(&mut world, &interations);
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
// test to show that modifying parts is working correctly.
Event::WindowEvent {
event:
winit::event::WindowEvent::MouseInput {
state: winit::event::ElementState::Pressed,
button: winit::event::MouseButton::Left,
..
},
..
} => {
world
.part_mut(some_part)
.offset_by(ultraviolet::Vec3::new(0.0, 0.0, 2.0));
}
Event::WindowEvent { event, .. } => {
renderer.camera().update(InputEvent::Window(event));
}
Event::DeviceEvent { event, .. } => {
renderer.camera().update(InputEvent::Device(event));
}
_ => {}
}
})
}
fn main() {
let event_loop = EventLoop::new();
let window = Window::new(&event_loop).unwrap();
#[cfg(not(target_arch = "wasm32"))]
{
subscriber::initialize_default_subscriber(None);
futures::executor::block_on(run(event_loop, window));
}
#[cfg(target_arch = "wasm32")]
{
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
console_log::init().expect("could not initialize logger");
use winit::platform::web::WindowExtWebSys;
// On wasm, append the canvas to the document body
web_sys::window()
.and_then(|win| win.document())
.and_then(|doc| doc.body())
.and_then(|body| {
body.append_child(&web_sys::Element::from(window.canvas()))
.ok()
})
.expect("couldn't append canvas to document body");
wasm_bindgen_futures::spawn_local(run(event_loop, window));
}
}