Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Nintendo Switch does not build properly #99

Closed
Wolf3s opened this issue Dec 25, 2022 · 10 comments
Closed

Nintendo Switch does not build properly #99

Wolf3s opened this issue Dec 25, 2022 · 10 comments

Comments

@Wolf3s
Copy link
Collaborator

Wolf3s commented Dec 25, 2022

I was testing here a shell file of Doom64EX+ and when i just build it´s does not generate nothing looks like i´m gonna appeal to a Makefile

@atsb
Copy link
Owner

atsb commented Dec 25, 2022

Agreed. Makefile will be the way to go. I was mostly testing out the SDK, making sure I had all the libraries set up etc.. big issue though is Switch does not support plain OpenGL. It only had GLFW in the SDK or GLES.

@Wolf3s
Copy link
Collaborator Author

Wolf3s commented Dec 25, 2022

Agreed. Makefile will be the way to go. I was mostly testing out the SDK, making sure I had all the libraries set up etc.. big issue though is Switch does not support plain OpenGL. It only had GLFW in the SDK or GLES.

No, this is the minnor issue. the great problem is the shader stuff some consoles doesn´t support or it support yest but it´s another shader language like HLSL(High Level Shader Language).
I will make a list here of consoles that doesn´t support the shader language.
Consoles that does not support shader language
Playstation 2
Microsoft Original Xbox
Nintendo Gamecube
DreamCast
Consoles that supports shader language
Xbox 360(HLSL) ps: this guy would be a hard work tough see here: why
PS3

@atsb
Copy link
Owner

atsb commented Dec 25, 2022

I also don't know HLSL at all, mostly it is a Windows thing.

@Wolf3s
Copy link
Collaborator Author

Wolf3s commented Dec 25, 2022

I also don't know HLSL at all, mostly it is a Windows thing.

In real it´s a windows/xbox 360 thing

@atsb
Copy link
Owner

atsb commented Dec 25, 2022

Guess we could focus on Vita and Switch support as that should be fairly easy as they both support standard Linux libraries and headers for the most part. Shaders aren’t an issue on Vita either.. especially since I’ve almost eradicated the texture combiners.

@Wolf3s
Copy link
Collaborator Author

Wolf3s commented Dec 25, 2022

Guess we could focus on Vita and Switch support as that should be fairly easy as they both support standard Linux libraries and headers for the most part. Shaders aren’t an issue on Vita either.. especially since I’ve almost eradicated the texture combiners.

Yeah, also did you tried to contact again with Rinnegatamante?

@atsb
Copy link
Owner

atsb commented Dec 25, 2022

Not yet. They didn’t seem to want to bother as they ported the C++ version and will need to redo it from scratch for this one

@Wolf3s
Copy link
Collaborator Author

Wolf3s commented Dec 25, 2022

Not yet. They didn’t seem to want to bother as they ported the C++ version and will need to redo it from scratch for this one

or at least merge some code of them.

@atsb
Copy link
Owner

atsb commented Dec 25, 2022

I’ll take a look and see what so can merge

@Wolf3s
Copy link
Collaborator Author

Wolf3s commented Dec 25, 2022

Closed but i will create a sub issue but related to opengl stuff

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants