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Nintendo Switch does not build properly #99
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Agreed. Makefile will be the way to go. I was mostly testing out the SDK, making sure I had all the libraries set up etc.. big issue though is Switch does not support plain OpenGL. It only had GLFW in the SDK or GLES. |
No, this is the minnor issue. the great problem is the shader stuff some consoles doesn´t support or it support yest but it´s another shader language like HLSL(High Level Shader Language). |
I also don't know HLSL at all, mostly it is a Windows thing. |
In real it´s a windows/xbox 360 thing |
Guess we could focus on Vita and Switch support as that should be fairly easy as they both support standard Linux libraries and headers for the most part. Shaders aren’t an issue on Vita either.. especially since I’ve almost eradicated the texture combiners. |
Yeah, also did you tried to contact again with Rinnegatamante? |
Not yet. They didn’t seem to want to bother as they ported the C++ version and will need to redo it from scratch for this one |
or at least merge some code of them. |
I’ll take a look and see what so can merge |
Closed but i will create a sub issue but related to opengl stuff |
I was testing here a shell file of Doom64EX+ and when i just build it´s does not generate nothing looks like i´m gonna appeal to a Makefile
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