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64bit clean #2
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Level warping is now ok. However, on 64bit executables, shooting secrets like on MAP22 do not function. No idea why, I've gone over that code countless times, but the game is indeed playable. Once these issues are worked out, I'll start providing x64 builds too. |
Does this mean that, on Linux x64, I will never be able to get all secrets in MAP22 because of this ever-existing bug? |
Correct. I haven’t found out why the macro isn’t executed on 64bit…. Yet |
You can of course use idclip to get it |
This is done |
Original commit f69283b Mac still builds and runs
Original commit 6b44bc9 Had to modify or leave out changes to doomtype.h and i_w3wrapper.h for reasons I don't understand yet. Otherwise levels don't load or they don't get lit properly. Will attempt to rectify later. Mac still builds and runs
Original commit 36bd98b Mac still builds and runs
Original commit 0a4c161 Mac still builds and runs
Original commit c04cf71 Big rendering cleanup did not break things like I expected Mac still builds and runs
Certain parts of the code aren't 64bit clean and will causes issues with tag activations and level warping/exiting if compiled as a 64bit binary. I've done a lot of fixing for this, but there is still much to do.
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