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Switch xinput to SDL_GameController #42
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Good idea! SDL_GameController is multi platform and supports most of the popular controllers. Xinput is windows only and has a disgusting hacky API. I’ll get started with this |
I tried sometime once but i didn't make it :( |
No worries, I'll take care of it. Good news is that, without that XInput stuff, we can remove the gamepad specific menu entries as I'll use SDL_Joystick, so the gamepad will use the same sensitivity as the mouse. Nice and easy |
So I'm taking this from one of my other source ports (Pooch). The implementation there goes back to WinMBF and is super simple and fits right into the EX+ codebase. Some features may not be completely 100% the same, but this can be done after I get it working. I'll do a PR once that happens and we can go from there. |
i will try to see the launcher and support to linux |
Closed the SDL_GameController is working although it has some minor glitches but i think it´s the conflict of the keyboard |
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