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Feature request: make non-bindable keys bindable #74

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id259 opened this issue Dec 6, 2022 · 3 comments
Closed

Feature request: make non-bindable keys bindable #74

id259 opened this issue Dec 6, 2022 · 3 comments
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enhancement New feature or request
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@id259
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id259 commented Dec 6, 2022

Currently F1, F2, F5-F7, F11, T and 9 keys are hardcoded to various actions and cannot be rebound. It wold be nice if they could be rebound like any other key.

Also, I don't know if it's worth its own issue, but it would be great if sv_fastmonsters sv_respawn sv_respawnitems sv_nomonsters cvars wouldn't reset back to zero on every launch so it is possible to play with fast monsters without using launcher or command line parameter.

@atsb
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atsb commented Dec 6, 2022

Thanks! I'll do as many of these as possible.

@id259
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id259 commented Dec 6, 2022

Thank you.

@atsb atsb added this to the 3.6.6 milestone Jan 16, 2023
@atsb atsb added the enhancement New feature or request label Jan 16, 2023
@atsb
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atsb commented Apr 5, 2023

This is done in the latest 2 commits. I will do a release soon in the next few days with this feature included.

@atsb atsb closed this as completed Apr 5, 2023
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